Searched refs:shaderBuffer (Results 1 – 1 of 1) sorted by relevance
125 uint8_t *shaderBuffer = reinterpret_cast<uint8_t*>(buffer + RS_CACHE_HEAD_LEN); in ReadFromFile() local126 if (DeSerialize(shaderBuffer, fileSize - RS_CACHE_HEAD_LEN) < 0) { in ReadFromFile()311 ShaderData *shaderBuffer = reinterpret_cast<ShaderData *>(&byteBuffer[byteOffset]); in Serialize() local312 shaderBuffer->keySize_ = keySize; in Serialize()313 shaderBuffer->valueSize_ = valueSize; in Serialize()315 if (memcpy_s(shaderBuffer->data_, sizeLeft, keyPointer->GetData(), keySize)) { in Serialize()324 … auto ret = memset_s(shaderBuffer->data_ + keySize + valueSize, alignedSize - pairSize, 0, in Serialize()358 … const ShaderData *shaderBuffer = reinterpret_cast<const ShaderData *>(&byteBuffer[byteOffset]); in DeSerialize() local359 size_t keySize = shaderBuffer->keySize_; in DeSerialize()360 size_t valueSize = shaderBuffer->valueSize_; in DeSerialize()[all …]