Searched refs:shaderData (Results 1 – 2 of 2) sorted by relevance
2284 GLTF2::GLTF2Importer::DefaultMaterialShaderData::SingleShaderData& shaderData) in FillShaderData() argument2288 shaderData.shader = em.GetReferenceCounted(resourceEntity); in FillShaderData()2293 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData()2297 shaderData.gfxStateDoubleSided = em.GetReferenceCounted(resourceEntity); in FillShaderData()2299 if (!(EntityUtil::IsValid(shaderData.shader) && EntityUtil::IsValid(shaderData.shader) && in FillShaderData()2300 EntityUtil::IsValid(shaderData.shader))) { in FillShaderData()
142 RenderSystem::DefaultMaterialShaderData::SingleShaderData& shaderData) in FillShaderData() argument156 shaderData.shader = em.GetReferenceCounted(resourceEntity); in FillShaderData()168 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData()188 shaderData.gfxStateDoubleSided = em.GetReferenceCounted(resourceEntity); in FillShaderData()