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Searched refs:shaderData (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2284 GLTF2::GLTF2Importer::DefaultMaterialShaderData::SingleShaderData& shaderData) in FillShaderData() argument
2288 shaderData.shader = em.GetReferenceCounted(resourceEntity); in FillShaderData()
2293 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData()
2297 shaderData.gfxStateDoubleSided = em.GetReferenceCounted(resourceEntity); in FillShaderData()
2299 if (!(EntityUtil::IsValid(shaderData.shader) && EntityUtil::IsValid(shaderData.shader) && in FillShaderData()
2300 EntityUtil::IsValid(shaderData.shader))) { in FillShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp142 RenderSystem::DefaultMaterialShaderData::SingleShaderData& shaderData) in FillShaderData() argument
156 shaderData.shader = em.GetReferenceCounted(resourceEntity); in FillShaderData()
168 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData()
188 shaderData.gfxStateDoubleSided = em.GetReferenceCounted(resourceEntity); in FillShaderData()