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Searched refs:shaderIdToData (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp285 if (const auto dataIter = allShaderData_.shaderIdToData.find(ssd.hash); in GetSubmeshPso()
286 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()
487 allShaderData_.shaderIdToData[ssd.hash] = (uint32_t)allShaderData_.perShaderData.size() - 1; in CreateNewPso()
H A Drender_node_default_depth_render_slot.h69 BASE_NS::unordered_map<uint64_t, uint32_t> shaderIdToData; member
H A Drender_node_default_shadow_render_slot.h166 BASE_NS::unordered_map<uint64_t, uint32_t> shaderIdToData; member
H A Drender_node_default_shadow_render_slot.cpp511 allShaderData_.shaderIdToData[ssd.hash] = (uint32_t)allShaderData_.perShaderData.size() - 1; in CreateNewPso()
518 if (const auto dataIter = allShaderData_.shaderIdToData.find(ssd.hash); in GetSubmeshPso()
519 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()
H A Drender_node_default_material_render_slot.h94 BASE_NS::unordered_map<uint64_t, uint32_t> shaderIdToData; member
H A Drender_node_default_material_render_slot.cpp557 if (const auto dataIter = allShaderData_.shaderIdToData.find(ssd.hash); in GetSubmeshPso()
558 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()
776 allShaderData_.shaderIdToData[ssd.hash] = (uint32_t)allShaderData_.perShaderData.size() - 1; in CreateNewPso()