Searched refs:shaderInputBufferHandle_ (Results 1 – 2 of 2) sorted by relevance
101 shaderInputBufferHandle_ = {}; in DestroyBuffer()267 …shaderInputBufferHandle_ = renderContext_->GetDevice().GetGpuResourceManager().Create(INPUT_BUFFER, in UpdateShaderInputBuffer()280 … renderDataStoreDefaultStaging_->CopyDataToBufferOnCpu(data, shaderInputBufferHandle_, bufferCopy); in UpdateShaderInputBuffer()
99 RENDER_NS::RenderHandleReference shaderInputBufferHandle_; variable