Searched refs:shaderRenderSlot (Results 1 – 3 of 3) sorted by relevance
16 "shaderRenderSlot": "CORE3D_RS_DM_FW_OPAQUE",
601 const string shaderRenderSlot = parserUtil.GetStringValue(jsonVal, "shaderRenderSlot"); in ParseRenderNodeInputs() local602 if (!shaderRenderSlot.empty()) { in ParseRenderNodeInputs()603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()
932 const string shaderRenderSlot = parserUtil.GetStringValue(jsonVal, "shaderRenderSlot"); in ParseRenderNodeInputs() local933 if (!shaderRenderSlot.empty()) { in ParseRenderNodeInputs()934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()