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Searched refs:shaderRenderSlot (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/templates/rendernodegraphs/
H A Drender_node_default_material_render_slot.rng16 "shaderRenderSlot": "CORE3D_RS_DM_FW_OPAQUE",
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp601 const string shaderRenderSlot = parserUtil.GetStringValue(jsonVal, "shaderRenderSlot"); in ParseRenderNodeInputs() local
602 if (!shaderRenderSlot.empty()) { in ParseRenderNodeInputs()
603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.cpp932 const string shaderRenderSlot = parserUtil.GetStringValue(jsonVal, "shaderRenderSlot"); in ParseRenderNodeInputs() local
933 if (!shaderRenderSlot.empty()) { in ParseRenderNodeInputs()
934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()