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Searched refs:shaderRsd (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp347 …const IShaderManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRen… in CreateDefaultShaderData() local
348 allShaderData_.defaultShaderHandle = shaderRsd.shader.GetHandle(); in CreateDefaultShaderData()
349 allShaderData_.defaultStateHandle = shaderRsd.graphicsState.GetHandle(); in CreateDefaultShaderData()
H A Drender_node_default_material_render_slot.cpp666 …const IShaderManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRen… in CreateDefaultShaderData() local
667 allShaderData_.defaultShaderHandle = shaderRsd.shader.GetHandle(); in CreateDefaultShaderData()
668 allShaderData_.defaultStateHandle = shaderRsd.graphicsState.GetHandle(); in CreateDefaultShaderData()