Searched refs:shaderSourcesPath (Results 1 – 1 of 1) sorted by relevance
1779 std::filesystem::path shaderSourcesPath = currentFolder; in main() local1796 shaderSourcesPath = sourceFile; in main()1797 shaderSourcesPath.remove_filename(); in main()1799 compiledShaderDestinationPath = shaderSourcesPath; in main()1807 shaderSourcesPath = argv[++i]; in main()1808 shaderSourcesPath.make_preferred(); in main()1810 compiledShaderDestinationPath = shaderSourcesPath; in main()1866 if (!std::filesystem::exists(shaderSourcesPath)) { in main()1867 LUME_LOG_E("Source path does not exist: '%s'", shaderSourcesPath.string().c_str()); in main()1879 fileMonitor.AddPath(shaderSourcesPath.string()); in main()[all …]