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Searched refs:shaderSourcesPath (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1779 std::filesystem::path shaderSourcesPath = currentFolder; in main() local
1796 shaderSourcesPath = sourceFile; in main()
1797 shaderSourcesPath.remove_filename(); in main()
1799 compiledShaderDestinationPath = shaderSourcesPath; in main()
1807 shaderSourcesPath = argv[++i]; in main()
1808 shaderSourcesPath.make_preferred(); in main()
1810 compiledShaderDestinationPath = shaderSourcesPath; in main()
1866 if (!std::filesystem::exists(shaderSourcesPath)) { in main()
1867 LUME_LOG_E("Source path does not exist: '%s'", shaderSourcesPath.string().c_str()); in main()
1879 fileMonitor.AddPath(shaderSourcesPath.string()); in main()
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