Searched refs:shaderStage (Results 1 – 13 of 13) sorted by relevance
140 if (spc.shaderStage & mask) { in Specialize()154 if (spc.shaderStage & mask) { in Specialize()
360 if (constant.shaderStage & CORE_SHADER_STAGE_VERTEX_BIT) { in GraphicsPipelineStateObjectVk()364 if (constant.shaderStage & CORE_SHADER_STAGE_FRAGMENT_BIT) { in GraphicsPipelineStateObjectVk()557 if (constant.shaderStage & CORE_SHADER_STAGE_COMPUTE_BIT) { in ComputePipelineStateObjectVk()
123 ShaderStageFlags shaderStage; member
344 if (spc.shaderStage & mask) { in Specialize()358 if (spc.shaderStage & mask) { in Specialize()
640 constant.shaderStage = static_cast<ShaderStageFlagBits>(header.type); in GetSpecializationConstants()
137 … ShaderSpecialization::Constant { constant.shaderStage, constant.id, constant.type, offset }); in AddSpecializationConstants()
2213 constant.shaderStage = header.type; in GetSpecializationConstants()
499 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in GetShaderSpecializationView()505 } else if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetShaderSpecializationView()
374 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetPso()
797 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in GetShaderSpecializationView()803 } else if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetShaderSpecializationView()
368 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetPsoHandle()
532 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in GetSubmeshPso()
1307 ShaderStageFlags shaderStage; member