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Searched refs:shaderStage (Results 1 – 13 of 13) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dspirv_cross_helpers_gles.cpp140 if (spc.shaderStage & mask) { in Specialize()
154 if (spc.shaderStage & mask) { in Specialize()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp360 if (constant.shaderStage & CORE_SHADER_STAGE_VERTEX_BIT) { in GraphicsPipelineStateObjectVk()
364 if (constant.shaderStage & CORE_SHADER_STAGE_FRAGMENT_BIT) { in GraphicsPipelineStateObjectVk()
557 if (constant.shaderStage & CORE_SHADER_STAGE_COMPUTE_BIT) { in ComputePipelineStateObjectVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helper_structs_gles.h123 ShaderStageFlags shaderStage; member
H A Dspirv_cross_helpers_gles.cpp344 if (spc.shaderStage & mask) { in Specialize()
358 if (spc.shaderStage & mask) { in Specialize()
H A Dmain.cpp640 constant.shaderStage = static_cast<ShaderStageFlagBits>(header.type); in GetSpecializationConstants()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.cpp137 … ShaderSpecialization::Constant { constant.shaderStage, constant.id, constant.type, offset }); in AddSpecializationConstants()
H A Dshader_manager.cpp2213 constant.shaderStage = header.type; in GetSpecializationConstants()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp499 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in GetShaderSpecializationView()
505 } else if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetShaderSpecializationView()
H A Drender_node_default_env.cpp374 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetPso()
H A Drender_node_default_material_render_slot.cpp797 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in GetShaderSpecializationView()
803 } else if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetShaderSpecializationView()
H A Drender_node_default_material_deferred_shading.cpp368 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) { in GetPsoHandle()
H A Drender_node_default_shadow_render_slot.cpp532 if (ref.shaderStage == ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) { in GetSubmeshPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1307 ShaderStageFlags shaderStage; member