Searched refs:shaderTemplate (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | spirv_cross_helpers_gles.cpp | 128 string Specialize(ShaderStageFlags mask, const string_view shaderTemplate, in Specialize() argument 131 if (shaderTemplate.empty()) { in Specialize() 136 return string(shaderTemplate); in Specialize() 147 return string(shaderTemplate); in Specialize() 160 return InsertDefines(shaderTemplate, defines); in Specialize()
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H A D | spirv_cross_helpers_gles.h | 33 BASE_NS::string Specialize(ShaderStageFlags mask, BASE_NS::string_view shaderTemplate, in RENDER_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | spirv_cross_helpers_gles.cpp | 336 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate, in Specialize() argument 339 if (shaderTemplate.empty()) { in Specialize() 351 return std::string(shaderTemplate); in Specialize() 364 return InsertDefines(shaderTemplate, defines); in Specialize()
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H A D | spirv_cross_helpers_gles.h | 56 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate,
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