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Searched refs:shaderTemplate (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dspirv_cross_helpers_gles.cpp128 string Specialize(ShaderStageFlags mask, const string_view shaderTemplate, in Specialize() argument
131 if (shaderTemplate.empty()) { in Specialize()
136 return string(shaderTemplate); in Specialize()
147 return string(shaderTemplate); in Specialize()
160 return InsertDefines(shaderTemplate, defines); in Specialize()
H A Dspirv_cross_helpers_gles.h33 BASE_NS::string Specialize(ShaderStageFlags mask, BASE_NS::string_view shaderTemplate, in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.cpp336 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate, in Specialize() argument
339 if (shaderTemplate.empty()) { in Specialize()
351 return std::string(shaderTemplate); in Specialize()
364 return InsertDefines(shaderTemplate, defines); in Specialize()
H A Dspirv_cross_helpers_gles.h56 std::string Specialize(ShaderStageFlags mask, std::string_view shaderTemplate,