/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | DEBUG_QUAD.frag | 7 #include "3d/shaders/common/3d_dm_structures_common.h" 8 #include "3d/shaders/common/3d_dm_frag_layout_common.h" 9 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h" 10 #include "3d/shaders/common/3d_dm_inplace_post_process.h" 11 #include "3d/shaders/common/3d_dm_inplace_sampling_common.h" 12 #include "3d/shaders/common/3d_dm_lighting_common.h" 14 #include "render/shaders/common/render_color_conversion_common.h" 15 #include "render/shaders/common/render_compatibility_common.h" 16 #include "render/shaders/common/render_post_process_common.h" 17 #include "render/shaders/common/render_tonemap_common.h" [all …]
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H A D | core3d_dm_fullscreen_env.frag | 7 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h" 8 #include "3d/shaders/common/3d_dm_structures_common.h" 9 #include "3d/shaders/common/3d_dm_target_packing_common.h" 13 #include "3d/shaders/common/3d_dm_env_frag_layout_common.h" 15 #include "3d/shaders/common/3d_dm_inplace_env_common.h" 16 #include "3d/shaders/common/3d_dm_inplace_post_process.h"
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H A D | core3d_dm_df.frag | 7 #include "3d/shaders/common/3d_dm_brdf_common.h" 8 #include "3d/shaders/common/3d_dm_shadowing_common.h" 9 #include "3d/shaders/common/3d_dm_structures_common.h" 10 #include "3d/shaders/common/3d_dm_target_packing_common.h" 11 #include "render/shaders/common/render_color_conversion_common.h" 12 #include "render/shaders/common/render_post_process_common.h" 13 #include "render/shaders/common/render_tonemap_common.h" 17 #include "3d/shaders/common/3d_dm_frag_layout_common.h" 18 #include "3d/shaders/common/3d_dm_lighting_common.h" 20 #include "3d/shaders/common/3d_dm_inout_common.h" [all …]
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H A D | core3d_dm_fw_reflection_plane.frag | 7 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h" 8 #include "3d/shaders/common/3d_dm_structures_common.h" 9 #include "3d/shaders/common/3d_dm_target_packing_common.h" 11 #include "render/shaders/common/render_post_process_common.h" 12 #include "render/shaders/common/render_tonemap_common.h" 16 #include "3d/shaders/common/3d_dm_frag_layout_common.h" 18 #include "3d/shaders/common/3d_dm_brdf_common.h" 19 #include "3d/shaders/common/3d_dm_inout_common.h" 20 #include "3d/shaders/common/3d_dm_inplace_fog_common.h" 21 #include "3d/shaders/common/3d_dm_inplace_post_process.h" [all …]
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H A D | core3d_dm_fw.frag | 7 #include "3d/shaders/common/3d_dm_brdf_common.h" 8 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h" 9 #include "3d/shaders/common/3d_dm_shadowing_common.h" 10 #include "3d/shaders/common/3d_dm_structures_common.h" 11 #include "3d/shaders/common/3d_dm_target_packing_common.h" 14 #include "render/shaders/common/render_tonemap_common.h" 18 #include "3d/shaders/common/3d_dm_frag_layout_common.h" 19 #include "3d/shaders/common/3d_dm_lighting_common.h" 21 #include "3d/shaders/common/3d_dm_inout_common.h" 22 #include "3d/shaders/common/3d_dm_inplace_fog_common.h" [all …]
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H A D | core3d_dm_fullscreen_triangle_env.vert | 6 #include "render/shaders/common/render_compatibility_common.h" 7 #include "3d/shaders/common/3d_dm_structures_common.h" 10 //#include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
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H A D | core3d_dm_fullscreen_triangle_env_custom.vert | 6 #include "render/shaders/common/render_compatibility_common.h" 7 #include "3d/shaders/common/3d_dm_structures_common.h" 10 //#include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
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H A D | core3d_dm_depth.vert | 7 #include "3d/shaders/common/3d_dm_structures_common.h" 8 #include "3d/shaders/common/3d_dm_depth_vert_layout_common.h" 10 #include "3d/shaders/common/3d_dm_inout_common.h"
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H A D | core3d_dm_fullscreen_deferred_shading.frag | 7 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h" 8 #include "3d/shaders/common/3d_dm_structures_common.h" 9 #include "3d/shaders/common/3d_dm_target_packing_common.h" 10 #include "render/shaders/common/render_color_conversion_common.h" 11 #include "render/shaders/common/render_post_process_common.h" 12 #include "render/shaders/common/render_tonemap_common.h" 17 #include "3d/shaders/common/3d_dm_deferred_shading_frag_layout_common.h" 18 #include "3d/shaders/common/3d_dm_lighting_common.h" 19 #include "3d/shaders/common/3d_dm_inplace_fog_common.h"
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H A D | core3d_dm_fullscreen_triangle_env_new_bak.vert | 6 #include "render/shaders/common/render_compatibility_common.h" 9 #include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
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H A D | core3d_dm_fw.vert | 7 #include "3d/shaders/common/3d_dm_structures_common.h" 11 #include "3d/shaders/common/3d_dm_vert_layout_common.h" 14 #include "3d/shaders/common/3d_dm_inout_common.h"
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H A D | core3d_dm_fullscreen_triangle_env_mv.vert | 9 #include "render/shaders/common/render_compatibility_common.h" 12 #include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
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H A D | core3d_dm_fw_mv.vert | 10 #include "3d/shaders/common/3d_dm_structures_common.h" 14 #include "3d/shaders/common/3d_dm_vert_layout_common.h" 17 #include "3d/shaders/common/3d_dm_inout_common.h"
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_combined_post_process.frag | 7 #include "render/shaders/common/render_color_conversion_common.h" 9 #include "render/shaders/common/render_post_process_structs_common.h" 10 #include "render/shaders/common/render_post_process_common.h" 11 #include "render/shaders/common/render_color_conversion_common.h" 17 #include "render/shaders/common/render_post_process_layout_common.h" 30 #include "render/shaders/common/render_post_process_blocks.h"
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H A D | fullscreen_post_process_tonemap.frag | 11 #include "render/shaders/common/render_color_conversion_common.h" 13 #include "render/shaders/common/render_post_process_common.h" 14 #include "render/shaders/common/render_color_conversion_common.h" 15 #include "render/shaders/common/render_tonemap_common.h" 34 #include "render/shaders/common/render_post_process_blocks.h"
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H A D | fullscreen_red_max_downscale_post_process.frag | 8 #include "render/shaders/common/render_compatibility_common.h" 9 #include "render/shaders/common/render_post_process_common.h" 13 #include "render/shaders/common/render_post_process_layout_common.h"
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H A D | fullscreen_motion_blur_tile_max.frag | 7 #include "render/shaders/common/render_color_conversion_common.h" 8 #include "render/shaders/common/render_post_process_common.h" 9 #include "render/shaders/common/render_tonemap_common.h" 13 #include "render/shaders/common/render_post_process_layout_common.h"
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H A D | fullscreen_fxaa.frag | 7 #include "render/shaders/common/render_color_conversion_common.h" 8 #include "render/shaders/common/render_post_process_common.h" 9 #include "render/shaders/common/render_tonemap_common.h" 19 #include "render/shaders/common/render_post_process_layout_common.h"
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H A D | fullscreen_motion_blur_tile_neighborhood.frag | 7 #include "render/shaders/common/render_color_conversion_common.h" 8 #include "render/shaders/common/render_post_process_common.h" 9 #include "render/shaders/common/render_tonemap_common.h" 13 #include "render/shaders/common/render_post_process_layout_common.h"
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H A D | fullscreen_copy.frag | 8 #include "render/shaders/common/render_compatibility_common.h" 9 #include "render/shaders/common/render_post_process_structs_common.h"
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H A D | fullscreen_blur.frag | 8 #include "render/shaders/common/render_compatibility_common.h" 9 #include "render/shaders/common/render_blur_common.h" 13 #include "render/shaders/common/render_post_process_layout_common.h"
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H A D | fullscreen_copy_layer.frag | 8 #include "render/shaders/common/render_compatibility_common.h" 9 #include "render/shaders/common/render_post_process_structs_common.h"
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H A D | bloom_downscale_threshold.frag | 7 #include "render/shaders/common/render_color_conversion_common.h" 13 #include "render/shaders/common/render_post_process_layout_common.h"
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/ohos5.0/drivers/hdf_core/framework/tools/hcs-view/hcsWebView/src/engine/graphics/ |
H A D | XShader.js | 29 this.shaders = []; 70 this.shaders[XShader.ID_SHADER_FAST] = this.shaderFast; 75 gl.useProgram(this.shaders[sid][program]); 76 this.pUseingShader = this.shaders[sid];
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 226 shaders.push_back(ref.rhr); in GetShadersBySlot() 236 shaders.push_back(ref.rhr); in GetShadersBySlot() 921 return shaders; in GetShaders() 926 vector<RenderHandle> shaders; in GetShaderRawHandles() local 929 return shaders; in GetShaderRawHandles() 1800 return shaders; in GetShaders() 1825 return shaders; in GetShaders() 1831 vector<RenderHandle> shaders; in GetShaders() local 1834 return shaders; in GetShaders() 1859 return shaders; in GetShaders() [all …]
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