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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A DDEBUG_QUAD.frag7 #include "3d/shaders/common/3d_dm_structures_common.h"
8 #include "3d/shaders/common/3d_dm_frag_layout_common.h"
9 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h"
10 #include "3d/shaders/common/3d_dm_inplace_post_process.h"
11 #include "3d/shaders/common/3d_dm_inplace_sampling_common.h"
12 #include "3d/shaders/common/3d_dm_lighting_common.h"
14 #include "render/shaders/common/render_color_conversion_common.h"
15 #include "render/shaders/common/render_compatibility_common.h"
16 #include "render/shaders/common/render_post_process_common.h"
17 #include "render/shaders/common/render_tonemap_common.h"
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H A Dcore3d_dm_fullscreen_env.frag7 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h"
8 #include "3d/shaders/common/3d_dm_structures_common.h"
9 #include "3d/shaders/common/3d_dm_target_packing_common.h"
13 #include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
15 #include "3d/shaders/common/3d_dm_inplace_env_common.h"
16 #include "3d/shaders/common/3d_dm_inplace_post_process.h"
H A Dcore3d_dm_df.frag7 #include "3d/shaders/common/3d_dm_brdf_common.h"
8 #include "3d/shaders/common/3d_dm_shadowing_common.h"
9 #include "3d/shaders/common/3d_dm_structures_common.h"
10 #include "3d/shaders/common/3d_dm_target_packing_common.h"
11 #include "render/shaders/common/render_color_conversion_common.h"
12 #include "render/shaders/common/render_post_process_common.h"
13 #include "render/shaders/common/render_tonemap_common.h"
17 #include "3d/shaders/common/3d_dm_frag_layout_common.h"
18 #include "3d/shaders/common/3d_dm_lighting_common.h"
20 #include "3d/shaders/common/3d_dm_inout_common.h"
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H A Dcore3d_dm_fw_reflection_plane.frag7 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h"
8 #include "3d/shaders/common/3d_dm_structures_common.h"
9 #include "3d/shaders/common/3d_dm_target_packing_common.h"
11 #include "render/shaders/common/render_post_process_common.h"
12 #include "render/shaders/common/render_tonemap_common.h"
16 #include "3d/shaders/common/3d_dm_frag_layout_common.h"
18 #include "3d/shaders/common/3d_dm_brdf_common.h"
19 #include "3d/shaders/common/3d_dm_inout_common.h"
20 #include "3d/shaders/common/3d_dm_inplace_fog_common.h"
21 #include "3d/shaders/common/3d_dm_inplace_post_process.h"
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H A Dcore3d_dm_fw.frag7 #include "3d/shaders/common/3d_dm_brdf_common.h"
8 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h"
9 #include "3d/shaders/common/3d_dm_shadowing_common.h"
10 #include "3d/shaders/common/3d_dm_structures_common.h"
11 #include "3d/shaders/common/3d_dm_target_packing_common.h"
14 #include "render/shaders/common/render_tonemap_common.h"
18 #include "3d/shaders/common/3d_dm_frag_layout_common.h"
19 #include "3d/shaders/common/3d_dm_lighting_common.h"
21 #include "3d/shaders/common/3d_dm_inout_common.h"
22 #include "3d/shaders/common/3d_dm_inplace_fog_common.h"
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H A Dcore3d_dm_fullscreen_triangle_env.vert6 #include "render/shaders/common/render_compatibility_common.h"
7 #include "3d/shaders/common/3d_dm_structures_common.h"
10 //#include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
H A Dcore3d_dm_fullscreen_triangle_env_custom.vert6 #include "render/shaders/common/render_compatibility_common.h"
7 #include "3d/shaders/common/3d_dm_structures_common.h"
10 //#include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
H A Dcore3d_dm_depth.vert7 #include "3d/shaders/common/3d_dm_structures_common.h"
8 #include "3d/shaders/common/3d_dm_depth_vert_layout_common.h"
10 #include "3d/shaders/common/3d_dm_inout_common.h"
H A Dcore3d_dm_fullscreen_deferred_shading.frag7 #include "3d/shaders/common/3d_dm_indirect_lighting_common.h"
8 #include "3d/shaders/common/3d_dm_structures_common.h"
9 #include "3d/shaders/common/3d_dm_target_packing_common.h"
10 #include "render/shaders/common/render_color_conversion_common.h"
11 #include "render/shaders/common/render_post_process_common.h"
12 #include "render/shaders/common/render_tonemap_common.h"
17 #include "3d/shaders/common/3d_dm_deferred_shading_frag_layout_common.h"
18 #include "3d/shaders/common/3d_dm_lighting_common.h"
19 #include "3d/shaders/common/3d_dm_inplace_fog_common.h"
H A Dcore3d_dm_fullscreen_triangle_env_new_bak.vert6 #include "render/shaders/common/render_compatibility_common.h"
9 #include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
H A Dcore3d_dm_fw.vert7 #include "3d/shaders/common/3d_dm_structures_common.h"
11 #include "3d/shaders/common/3d_dm_vert_layout_common.h"
14 #include "3d/shaders/common/3d_dm_inout_common.h"
H A Dcore3d_dm_fullscreen_triangle_env_mv.vert9 #include "render/shaders/common/render_compatibility_common.h"
12 #include "3d/shaders/common/3d_dm_env_frag_layout_common.h"
H A Dcore3d_dm_fw_mv.vert10 #include "3d/shaders/common/3d_dm_structures_common.h"
14 #include "3d/shaders/common/3d_dm_vert_layout_common.h"
17 #include "3d/shaders/common/3d_dm_inout_common.h"
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_combined_post_process.frag7 #include "render/shaders/common/render_color_conversion_common.h"
9 #include "render/shaders/common/render_post_process_structs_common.h"
10 #include "render/shaders/common/render_post_process_common.h"
11 #include "render/shaders/common/render_color_conversion_common.h"
17 #include "render/shaders/common/render_post_process_layout_common.h"
30 #include "render/shaders/common/render_post_process_blocks.h"
H A Dfullscreen_post_process_tonemap.frag11 #include "render/shaders/common/render_color_conversion_common.h"
13 #include "render/shaders/common/render_post_process_common.h"
14 #include "render/shaders/common/render_color_conversion_common.h"
15 #include "render/shaders/common/render_tonemap_common.h"
34 #include "render/shaders/common/render_post_process_blocks.h"
H A Dfullscreen_red_max_downscale_post_process.frag8 #include "render/shaders/common/render_compatibility_common.h"
9 #include "render/shaders/common/render_post_process_common.h"
13 #include "render/shaders/common/render_post_process_layout_common.h"
H A Dfullscreen_motion_blur_tile_max.frag7 #include "render/shaders/common/render_color_conversion_common.h"
8 #include "render/shaders/common/render_post_process_common.h"
9 #include "render/shaders/common/render_tonemap_common.h"
13 #include "render/shaders/common/render_post_process_layout_common.h"
H A Dfullscreen_fxaa.frag7 #include "render/shaders/common/render_color_conversion_common.h"
8 #include "render/shaders/common/render_post_process_common.h"
9 #include "render/shaders/common/render_tonemap_common.h"
19 #include "render/shaders/common/render_post_process_layout_common.h"
H A Dfullscreen_motion_blur_tile_neighborhood.frag7 #include "render/shaders/common/render_color_conversion_common.h"
8 #include "render/shaders/common/render_post_process_common.h"
9 #include "render/shaders/common/render_tonemap_common.h"
13 #include "render/shaders/common/render_post_process_layout_common.h"
H A Dfullscreen_copy.frag8 #include "render/shaders/common/render_compatibility_common.h"
9 #include "render/shaders/common/render_post_process_structs_common.h"
H A Dfullscreen_blur.frag8 #include "render/shaders/common/render_compatibility_common.h"
9 #include "render/shaders/common/render_blur_common.h"
13 #include "render/shaders/common/render_post_process_layout_common.h"
H A Dfullscreen_copy_layer.frag8 #include "render/shaders/common/render_compatibility_common.h"
9 #include "render/shaders/common/render_post_process_structs_common.h"
H A Dbloom_downscale_threshold.frag7 #include "render/shaders/common/render_color_conversion_common.h"
13 #include "render/shaders/common/render_post_process_layout_common.h"
/ohos5.0/drivers/hdf_core/framework/tools/hcs-view/hcsWebView/src/engine/graphics/
H A DXShader.js29 this.shaders = [];
70 this.shaders[XShader.ID_SHADER_FAST] = this.shaderFast;
75 gl.useProgram(this.shaders[sid][program]);
76 this.pUseingShader = this.shaders[sid];
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp226 shaders.push_back(ref.rhr); in GetShadersBySlot()
236 shaders.push_back(ref.rhr); in GetShadersBySlot()
921 return shaders; in GetShaders()
926 vector<RenderHandle> shaders; in GetShaderRawHandles() local
929 return shaders; in GetShaderRawHandles()
1800 return shaders; in GetShaders()
1825 return shaders; in GetShaders()
1831 vector<RenderHandle> shaders; in GetShaders() local
1834 return shaders; in GetShaders()
1859 return shaders; in GetShaders()
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