Searched refs:shadersMap_ (Results 1 – 1 of 1) sorted by relevance
50 auto ite = shadersMap_.find(name); in GetShader()51 if (ite == shadersMap_.end()) { in GetShader()77 shadersMap_[name] = shader; in AddShader()92 return shadersMap_.erase(name); in RemoveShader()194 std::unordered_map<std::string, RenderGeneralProgram *> shadersMap_; variable203 … std::unordered_map<std::string, RenderGeneralProgram *>::iterator iter = shadersMap_.begin(); in DeleteAllShader()204 while (iter != shadersMap_.end()) { in DeleteAllShader()208 shadersMap_.clear(); in DeleteAllShader()