Searched refs:shadowCaster (Results 1 – 5 of 5) sorted by relevance
295 vector<bool> shadowCaster; in GatherSortData() local319 shadowCaster.clear(); in GatherSortData()320 shadowCaster.resize(meshData->submeshes.size()); in GatherSortData()333 shadowCaster[submeshIdx] = pos->shadowCaster; in GatherSortData()338 shadowCaster[submeshIdx] = true; in GatherSortData()350 shadowCaster[submeshIdx] = pos->shadowCaster; in GatherSortData()355 shadowCaster[submeshIdx] = true; in GatherSortData()384 if (shadowCaster[submeshIdx]) { in GatherSortData()
104 bool shadowCaster; member
772 bool shadowCaster = false; in CORE3D_BEGIN_NAMESPACE() member
1760 if (!ParseOptionalBoolean(loadResult, shadow.shadowCaster, jsonData, "caster", false)) { in PrimitiveAttributes()
559 exportLight->shadow.shadowCaster = lightComponent.shadowEnabled; in ExportGltfLight()