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Searched refs:shadowCaster (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp295 vector<bool> shadowCaster; in GatherSortData() local
319 shadowCaster.clear(); in GatherSortData()
320 shadowCaster.resize(meshData->submeshes.size()); in GatherSortData()
333 shadowCaster[submeshIdx] = pos->shadowCaster; in GatherSortData()
338 shadowCaster[submeshIdx] = true; in GatherSortData()
350 shadowCaster[submeshIdx] = pos->shadowCaster; in GatherSortData()
355 shadowCaster[submeshIdx] = true; in GatherSortData()
384 if (shadowCaster[submeshIdx]) { in GatherSortData()
H A Drender_preprocessor_system.h104 bool shadowCaster; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h772 bool shadowCaster = false; in CORE3D_BEGIN_NAMESPACE() member
H A Dgltf2_loader.cpp1760 if (!ParseOptionalBoolean(loadResult, shadow.shadowCaster, jsonData, "caster", false)) { in PrimitiveAttributes()
H A Dgltf2_exporter.cpp559 exportLight->shadow.shadowCaster = lightComponent.shadowEnabled; in ExportGltfLight()