Searched refs:shadowCoeff (Results 1 – 4 of 4) sorted by relevance
349 CORE_RELAXEDP float shadowCoeff = 1.0; in CalculateLighting() local356 shadowCoeff = CalcVsmShadow( in CalculateLighting()359 shadowCoeff = CalcPcfShadow( in CalculateLighting()441 CORE_RELAXEDP float shadowCoeff = 1.0; in CalculateLighting() local448 shadowCoeff = CalcVsmShadow( in CalculateLighting()451 shadowCoeff = CalcPcfShadow( in CalculateLighting()585 CORE_RELAXEDP float shadowCoeff = 1.0; in CalculateLighting() local592 shadowCoeff = CalcVsmShadow( in CalculateLighting()595 shadowCoeff = CalcPcfShadow( in CalculateLighting()709 CORE_RELAXEDP float shadowCoeff = 1.0; in CalculateLighting() local[all …]
99 CORE_RELAXEDP float shadowCoeff = 1.0; in CalculateLightingInplace() local106 shadowCoeff = CalcVsmShadow( in CalculateLightingInplace()109 shadowCoeff = CalcPcfShadow( in CalculateLightingInplace()114 …r += CalculateLightInplace(currLightIdx, materialDiffuseBRDF, L, NoL, sd, ccsv, ssv) * shadowCoeff; in CalculateLightingInplace()132 CORE_RELAXEDP float shadowCoeff = 1.0; in CalculateLightingInplace() local140 shadowCoeff = CalcVsmShadow( in CalculateLightingInplace()143 shadowCoeff = CalcPcfShadow( in CalculateLightingInplace()158 (angularAttenuation * angularAttenuation * attenuation) * shadowCoeff; in CalculateLightingInplace()
179 CORE_RELAXEDP float shadowCoeff = 1.0;187 shadowCoeff = CalcVsmShadow(190 shadowCoeff = CalcPcfShadow(195 fullShadowCoeff *= shadowCoeff;209 CORE_RELAXEDP float shadowCoeff = 1.0;218 shadowCoeff = CalcVsmShadow(221 shadowCoeff = CalcPcfShadow(238 fullShadowCoeff *= (1.0 - (1.0 - shadowCoeff) * fullAttenuation);
148 CORE_RELAXEDP float shadowCoeff = 1.0;155 shadowCoeff = CalcVsmShadow(158 shadowCoeff = CalcPcfShadow(163 fullShadowCoeff *= shadowCoeff;176 CORE_RELAXEDP float shadowCoeff = 1.0;184 shadowCoeff = CalcVsmShadow(187 shadowCoeff = CalcPcfShadow(204 fullShadowCoeff *= (1.0 - (1.0 - shadowCoeff) * fullAttenuation);