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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp247 const uint32_t shadowCounts = lightCounts.shadowCount; in ExecuteFrame() local
248 CORE_ASSERT(shadowCounts == shadowCount_); in ExecuteFrame()
249 if (shadowCounts == 0) { in ExecuteFrame()