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Searched refs:shadowFactor (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h64 if (ValidShadowRange(shadowCoord, shadowFactor.w, float(shadowFlags.x))) { in CalcPcfShadow()
67 const float normalBias = shadowFactor.z; in CalcPcfShadow()
68 const float depthBias = shadowFactor.y; in CalcPcfShadow()
88 const vec2 receiverPlaneDepthBias = vec2(shadowFactor.y, shadowFactor.y); in CalcPcfShadow()
124 light = 1.0 - (sum * shadowFactor.x); in CalcPcfShadow()
136 if (ValidShadowRange(shadowCoord, shadowFactor.w, float(shadowFlags.x))) { in CalcPcfShadowMed()
139 const float normalBias = shadowFactor.z; in CalcPcfShadowMed()
140 const float depthBias = shadowFactor.y; in CalcPcfShadowMed()
160 const vec2 receiverPlaneDepthBias = vec2(shadowFactor.y, shadowFactor.y); in CalcPcfShadowMed()
186 light = 1.0 - (sum * shadowFactor.x); in CalcPcfShadowMed()
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