Searched refs:shadowFactor (Results 1 – 1 of 1) sorted by relevance
64 if (ValidShadowRange(shadowCoord, shadowFactor.w, float(shadowFlags.x))) { in CalcPcfShadow()67 const float normalBias = shadowFactor.z; in CalcPcfShadow()68 const float depthBias = shadowFactor.y; in CalcPcfShadow()88 const vec2 receiverPlaneDepthBias = vec2(shadowFactor.y, shadowFactor.y); in CalcPcfShadow()124 light = 1.0 - (sum * shadowFactor.x); in CalcPcfShadow()136 if (ValidShadowRange(shadowCoord, shadowFactor.w, float(shadowFlags.x))) { in CalcPcfShadowMed()139 const float normalBias = shadowFactor.z; in CalcPcfShadowMed()140 const float depthBias = shadowFactor.y; in CalcPcfShadowMed()160 const vec2 receiverPlaneDepthBias = vec2(shadowFactor.y, shadowFactor.y); in CalcPcfShadowMed()186 light = 1.0 - (sum * shadowFactor.x); in CalcPcfShadowMed()[all …]