/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 354 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local 357 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting() 360 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting() 383 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local 446 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local 449 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting() 475 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local 590 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local 620 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local 714 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLighting() local [all …]
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H A D | 3d_dm_shadowing_common.h | 224 …sampler2D shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 … in CalcVsmShadow() argument 230 if (ValidShadowRange(shadowCoord, shadowFactors.w, float(shadowFlags.x))) { in CalcVsmShadow() 241 light = 1.0 - (1.0 - light) * shadowFactors.x; in CalcVsmShadow() 249 …sampler2D shadow, vec4 inShadowCoord, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 shadowFlags) in CalcVsmShadowSimpleSample() argument 255 if (ValidShadowRange(shadowCoord, shadowFactors.w, float(shadowFlags.x))) { in CalcVsmShadowSimpleSample() 266 light = 1.0 - (1.0 - light) * shadowFactors.x; in CalcVsmShadowSimpleSample()
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H A D | 3d_dm_structures_common.h | 288 vec4 shadowFactors; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 104 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLightingInplace() local 107 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace() 110 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace() 137 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; in CalculateLightingInplace() local 141 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace() 144 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_light_helper.h | 85 …memLight->shadowFactors = { currLight.shadowFactors.x, currLight.shadowFactors.y, currLight.shadow… in CORE3D_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fullscreen_deferred_shading.frag | 185 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; 188 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); 191 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); 215 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; 219 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); 222 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
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H A D | core3d_dm_fw.frag | 153 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; 156 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); 159 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); 181 const vec4 shadowFactors = uLightData.lights[currLightIdx].shadowFactors; 185 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); 188 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 325 BASE_NS::Math::Vec4 shadowFactors { 1.0f, 0.005f, 0.02f, 0.0f };
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 2080 …light.shadowFactors = { Math::clamp01(lightComponent.shadowStrength), lightComponent.shadowDepthBi… in ProcessLight()
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