Searched refs:shadowIndex_ (Results 1 – 7 of 7) sorted by relevance
456 adapter->drawCmdIndex_.shadowIndex_ = index;518 adapter->drawCmdIndex_.shadowIndex_ = 2;528 EXPECT_EQ(ret, adapter->drawCmdIndex_.shadowIndex_);543 adapter->drawCmdIndex_.shadowIndex_ = 2;555 adapter->drawCmdIndex_.shadowIndex_ = 0;558 adapter->drawCmdIndex_.shadowIndex_ = 0;561 adapter->drawCmdIndex_.shadowIndex_ = 2;
493 drawable->drawCmdIndex_.shadowIndex_ = 1;
38 auto shadowIndex = nodeDrawable_->drawCmdIndex_.shadowIndex_; in Draw()
417 if (index == drawCmdIndex_.shadowIndex_) { in DrawBackgroundWithoutFilterAndEffect()513 return drawCmdIndex_.shadowIndex_ != -1 || drawCmdIndex_.backgroundFilterIndex_ != -1 || in HasFilterOrEffect()543 int count = (drawCmdIndex_.shadowIndex_ != -1 && !params.GetShadowRect().IsEmpty()) ? 1 : 0; in GetCountOfClipHoleForCache()555 return drawCmdIndex_.shadowIndex_; in GetSkipIndex()
63 rsRenderNodeShadowDrawable->nodeDrawable_->drawCmdIndex_.shadowIndex_ = 0;
49 int8_t shadowIndex_ = -1; member
2634 stagingDrawCmdIndex_.shadowIndex_ = AppendDrawFunc(RSDrawableSlot::SHADOW); in UpdateDisplayList()