Searched refs:shadowSize_ (Results 1 – 8 of 8) sorted by relevance
42 float shadowSize_ = 0.f; variable57 … " shadowOffsetY:" + std::to_string(shadowOffsetY_) + " shadowSize:" + std::to_string(shadowSize_); in Dump()
41 magnifierPara_->shadowSize_ = params.shadowSize; in GEMagnifierShaderFilter()107 builder->SetUniform("shadowSize", magnifierPara_->shadowSize_); in MakeMagnifierShader()
44 float shadowSize_ = 0.f; variable
552 float shadowSize_ = 0.f; variable567 … NearEqual(shadowOffsetY_, other.shadowOffsetY_) && NearEqual(shadowSize_, other.shadowSize_) &&
55 magnifierFilter->SetParam("SHADOWSIZE", magnifierPara_->shadowSize_ * scaleY_); in GenerateGEVisualEffect()
247 params_.shadowSize_ = MAGNIFIER_SHADOWSIZE.ConvertToPx(); in InitMagnifierParams()
755 success = success && Marshalling(parcel, val->shadowSize_); in Marshalling()807 if (success) { val->shadowSize_ = shadowSize; } in Unmarshalling()
4395 rsMagnifierParams->shadowSize_ = magnifierParams.shadowSize_;