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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h75 … const float shadowStepSize = 1.0f / BASE_NS::Math::max(1.0f, static_cast<float>(shadowCount)); in CORE3D_BEGIN_NAMESPACE() local
86 shadowStepSize }; in CORE3D_BEGIN_NAMESPACE()