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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h110 const float sheenAttenuation = 1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox); in AppendIndirectSheen() local
112 irradiance *= sheenAttenuation; in AppendIndirectSheen()
113 radiance *= sheenAttenuation; in AppendIndirectSheen()