Searched refs:sheenBRDFApprox (Results 1 – 3 of 3) sorted by relevance
72 CORE_RELAXEDP float sheenBRDFApprox; member109 const vec3 sheenF = ssv.sheenColor * ssv.sheenBRDFApprox; in AppendIndirectSheen()110 const float sheenAttenuation = 1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox); in AppendIndirectSheen()306 extAttenuation *= (1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox)); in CalculateLight()535 extAttenuation *= (1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox)); in CalculateLight()
43 extAttenuation *= (1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox)); in CalculateLightInplace()
262 …sheenSV.sheenBRDFApprox = EnvBRDFApproxSheen(NoV, sheenSV.sheenRoughness * sheenSV.sheenRoughness);