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Searched refs:sheenBRDFApprox (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h72 CORE_RELAXEDP float sheenBRDFApprox; member
109 const vec3 sheenF = ssv.sheenColor * ssv.sheenBRDFApprox; in AppendIndirectSheen()
110 const float sheenAttenuation = 1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox); in AppendIndirectSheen()
306 extAttenuation *= (1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox)); in CalculateLight()
535 extAttenuation *= (1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox)); in CalculateLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h43 extAttenuation *= (1.0 - (ssv.sheenColorMax * ssv.sheenBRDFApprox)); in CalculateLightInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.frag262 …sheenSV.sheenBRDFApprox = EnvBRDFApproxSheen(NoV, sheenSV.sheenRoughness * sheenSV.sheenRoughness);