Home
last modified time | relevance | path

Searched refs:sheenRoughness (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.frag64 …ssv.sheenRoughness = GetSheenRoughnessSample(inUv, instanceIdx) * sheen.w; // CORE_BRDF_MIN_ROUGHN…
262 …sheenSV.sheenBRDFApprox = EnvBRDFApproxSheen(NoV, sheenSV.sheenRoughness * sheenSV.sheenRoughness);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h39 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLightInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h70 CORE_RELAXEDP float sheenRoughness; member
302 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight()
531 const float sheenD = dCharlie(ssv.sheenRoughness, NoH); in CalculateLight()