Searched refs:signalResourceType (Results 1 – 2 of 2) sorted by relevance
217 …sd.signalResourceType = (backendType == DeviceBackendType::VULKAN) ? SignalResourceType::GPU_SEMAP… in ProcessFrameSignalData()370 const SignalResourceType signalResourceType = signalData.signalResourceType; in AddGpuSignal() local371 …if ((backendType == DeviceBackendType::VULKAN) && (signalResourceType != SignalResourceType::GPU_S… in AddGpuSignal()374 (signalResourceType != SignalResourceType::GPU_FENCE)) { in AddGpuSignal()378 …UGIN_LOG_E("Invalid signal type (%u) for platform (%u)", static_cast<uint32_t>(signalResourceType), in AddGpuSignal()
118 SignalResourceType signalResourceType {}; in RENDER_BEGIN_NAMESPACE()