Searched refs:sine (Results 1 – 7 of 7) sorted by relevance
171 double sine = sin(w_ * time); in Velocity() local172 return power * (c2_ * w_ * cosine - c1_ * w_ * sine) + r_ * power * (c2_ * sine + c1_ * cosine); in Velocity()
3 …sine waves of different frequencies by using the built-in algorithm based on the [ToneType](../../…
714 Returns a new **Decimal** object representing the sine of this decimal.724 | [Decimal](#decimal) | **Decimal** object representing the sine.|783 Returns a new **Decimal** object representing the hyperbolic sine of this decimal.793 | [Decimal](#decimal) | **Decimal** object representing the hyperbolic sine.|860 Returns a new **Decimal** object representing the arc sine of this decimal.870 | [Decimal](#decimal) | **Decimal** object representing the arc sine.|963 | [Decimal](#decimal) | **Decimal** object representing the inverse hyperbolic sine.|3408 Returns a **Decimal** object representing the sine of the specified number *n*.3426 | [Decimal](#decimal) | **Decimal** object representing the sine.|3543 | [Decimal](#decimal) | **Decimal** object representing the hyperbolic sine.|[all …]
241 float sine = thickness * PERCENT_HALF / (radius - (thickness * PERCENT_HALF)); in GetPaintPath() local242 float radian = asin(sine); in GetPaintPath()
2042 * @brief Calculate sine of the input element-wise.
661 | OH_NN_OPS_SIN<sup>12+</sup> | Calculates the sine value of the input by element.<br>Input:<br>- *…
1085 … obtained, where **tangent.x** and **tangent.y** represent the cosine and sine of the tangent of t…