Searched refs:skewOperation_ (Results 1 – 7 of 7) sorted by relevance
128 SkewOperation skewOperation_; member152 return skewOperation_ == other.skewOperation_;
264 ret.skewOperation_ = SkewOperation(); in Create()295 … ret.skewOperation_ = SkewOperation::Blend(to.skewOperation_, from.skewOperation_, progress); in BlendInner()415 auto& skew = operation.skewOperation_; in ParseOperationToMatrix()
135 EXPECT_EQ(result.skewOperation_, SkewOperation());228 EXPECT_EQ(operations[2].skewOperation_, SkewOperation());247 EXPECT_EQ(result.GetOperations()[2].skewOperation_, SkewOperation());
104 renderTransformNode->Skew(value.skewOperation_.skewX, value.skewOperation_.skewY); in RenderTransformUpdate()141 transformComponent->Skew(value.skewOperation_.skewX, value.skewOperation_.skewY); in TransformComponentUpdate()
125 operation.skewOperation_ = SkewOperation(xAngle, yAngle); in Skew()
291 auto& skew = effect.skewOperation_; in ParseTransformEffect()
125 operation.skewOperation_ = skew; in AddKeyframe()