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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp422 if (auto skinHandle = skinManager_.Write(entity); skinHandle) { in CreateInstance() local
423 skinHandle->skin = skinIbmEntity; in CreateInstance()
424 skinHandle->skinRoot = entity; in CreateInstance()
425 skinHandle->skeleton = skeleton; in CreateInstance()