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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp276 … const auto& slotSubmeshMatData = dataStoreMaterial.GetSlotSubmeshMaterialData(renderSlotInfo.id); in GetRenderSlotSubmeshes() local
287 const auto& submeshMatData = slotSubmeshMatData[idx]; in GetRenderSlotSubmeshes()
296 (static_cast<uint64_t>(slotSubmeshMatData[idx].renderSortHash) & sRenderMask); in GetRenderSlotSubmeshes()