Searched refs:smoothLux (Results 1 – 1 of 1) sorted by relevance
66 float smoothLux = CalcSmoothLux(); in IsUpdateLuxSuccess() local67 if (smoothLux < 0) { in IsUpdateLuxSuccess()71 mSmoothedButNotStabledLux = smoothLux; in IsUpdateLuxSuccess()75 "timestamp=%{public}" PRId64 ".", smoothLux, timestamp); in IsUpdateLuxSuccess()79 DISPLAY_HILOGI(FEAT_BRIGHTNESS, "mLux=%{public}f, smoothLux=%{public}f", mLux, smoothLux); in IsUpdateLuxSuccess()82 mLuxBufferFilter.Push(timestamp, smoothLux); in IsUpdateLuxSuccess()88 UpdateParam(smoothLux); in IsUpdateLuxSuccess()