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Searched refs:sortKey (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp51 return (lhs.sortKey < rhs.sortKey); in operator <()
62 return (lhs.sortKey > rhs.sortKey); in operator >()
291 uint64_t sortKey = Math::min(maxUDepth, static_cast<uint64_t>(distSq * depthUintCoeff)); in GetRenderSlotSubmeshes() local
293sortKey |= ((static_cast<uint64_t>(submeshMatData.renderSortHash) & sRenderMask) << sRenderShift); in GetRenderSlotSubmeshes()
295 sortKey = (sortKey << sDepthShift) | in GetRenderSlotSubmeshes()
299 submeshMatData.combinedRenderSortLayer, sortKey, submeshMatData.renderSortHash, in GetRenderSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h645 uint64_t sortKey { 0 };