Searched refs:sortedFlags (Results 1 – 3 of 3) sorted by relevance
61 BASE_NS::vector<SortData> sortedFlags(lightCount); in CORE3D_BEGIN_NAMESPACE()63 sortedFlags[idx].lightUsageFlags = lights[idx].lightUsageFlags; in CORE3D_BEGIN_NAMESPACE()64 sortedFlags[idx].index = idx; in CORE3D_BEGIN_NAMESPACE()66 std::sort(sortedFlags.begin(), sortedFlags.end(), [](const auto& lhs, const auto& rhs) { in CORE3D_BEGIN_NAMESPACE()69 return sortedFlags; in CORE3D_BEGIN_NAMESPACE()
120 …vector<RenderLightHelper::SortData> sortedFlags = RenderLightHelper::SortLights(lights, lightCount… in ExecuteFrame() local126 for (const auto& sortData : sortedFlags) { in ExecuteFrame()
1018 …vector<RenderLightHelper::SortData> sortedFlags = RenderLightHelper::SortLights(lights, lightCount… in UpdateLightBuffer() local1022 for (size_t idx = 0; idx < sortedFlags.size(); ++idx) { in UpdateLightBuffer()1023 const auto& sortData = sortedFlags[idx]; in UpdateLightBuffer()