Searched refs:spatialDeviceState (Results 1 – 8 of 8) sorted by relevance
835 let spatialDeviceState = { class in AnonymousFunction62c69a110100.AnonymousFunction62c69a112a00842 audioSpatializationManager.updateSpatialDeviceState(spatialDeviceState);881 let spatialDeviceState = { class in AnonymousFunction62c69a110100.AnonymousFunction62c69a112c00888 audioSpatializationManager.updateSpatialDeviceState(spatialDeviceState);
44 AudioSpatialDeviceState spatialDeviceState; member
314 let spatialDeviceState: audio.AudioSpatialDeviceState = {322 audioSpatializationManager.updateSpatialDeviceState(spatialDeviceState);
992 …us NapiParamUtils::GetSpatialDeviceState(napi_env env, AudioSpatialDeviceState *spatialDeviceState, in GetSpatialDeviceState() argument1002 spatialDeviceState->address = NapiParamUtils::GetStringArgument(env, res); in GetSpatialDeviceState()1004 …status = GetValueBoolean(env, "isSpatializationSupported", spatialDeviceState->isSpatializationSup… in GetSpatialDeviceState()1007 …status = GetValueBoolean(env, "isHeadTrackingSupported", spatialDeviceState->isHeadTrackingSupport… in GetSpatialDeviceState()1014 spatialDeviceState->spatialDeviceType = static_cast<AudioSpatialDeviceType>(intValue); in GetSpatialDeviceState()
205 …static napi_status GetSpatialDeviceState(napi_env env, AudioSpatialDeviceState *spatialDeviceState,
3016 updateSpatialDeviceState(spatialDeviceState: AudioSpatialDeviceState): void3030 | spatialDeviceState | [AudioSpatialDeviceState](#audiospatialdevicestate11) | 是 | 需要更新的空…3049 let spatialDeviceState: audio.AudioSpatialDeviceState = {3057 audioSpatializationManager.updateSpatialDeviceState(spatialDeviceState);3168 let spatialDeviceState: audio.AudioSpatialDeviceState = {
3028 updateSpatialDeviceState(spatialDeviceState: AudioSpatialDeviceState): void3042 | spatialDeviceState | [AudioSpatialDeviceState](#audiospatialdevicestate11) | Yes | New s…3061 let spatialDeviceState: audio.AudioSpatialDeviceState = {3069 audioSpatializationManager.updateSpatialDeviceState(spatialDeviceState);3180 let spatialDeviceState: audio.AudioSpatialDeviceState = {