Home
last modified time | relevance | path

Searched refs:specDataView (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp83 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local
85 …rTileNeighborData_.shader, graphicsState, renderTileNeighborData_.pipelineLayout, {}, specDataView, in Init()
90 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local
92 …rTileNeighborData_.shader, graphicsState, renderTileNeighborData_.pipelineLayout, {}, specDataView, in Init()
97 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local
99 …rTileNeighborData_.shader, graphicsState, renderTileNeighborData_.pipelineLayout, {}, specDataView, in Init()
H A Drender_bloom.cpp612 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos() local
618 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos()
625 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos() local
630 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos()
730 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos() local
736 … shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
743 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos() local
749 … shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
H A Drender_blur.cpp128 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute() local
131 … renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
135 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute() local
138 … renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp176 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in ProcessSingleShadow() local
179 … reflPipelineLayout, vidv, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ProcessSingleShadow()