Searched refs:specDataView (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 83 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local 85 …rTileNeighborData_.shader, graphicsState, renderTileNeighborData_.pipelineLayout, {}, specDataView, in Init() 90 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local 92 …rTileNeighborData_.shader, graphicsState, renderTileNeighborData_.pipelineLayout, {}, specDataView, in Init() 97 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init() local 99 …rTileNeighborData_.shader, graphicsState, renderTileNeighborData_.pipelineLayout, {}, specDataView, in Init()
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H A D | render_bloom.cpp | 612 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos() local 618 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos() 625 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos() local 630 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos() 730 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos() local 736 … shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos() 743 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos() local 749 … shader, graphicsState, pl, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateRenderPsos()
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H A D | render_blur.cpp | 128 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute() local 131 … renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute() 135 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute() local 138 … renderData_.pipelineLayout, {}, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in Execute()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 176 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in ProcessSingleShadow() local 179 … reflPipelineLayout, vidv, specDataView, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ProcessSingleShadow()
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