Searched refs:specularStrengthArr (Results 1 – 2 of 2) sorted by relevance
634 float specularStrengthArr[MAX_LIGHT_SOURCES] = { 0 }; in DrawContentLight() local636 specularStrengthArr[i] = lightIntensityArray[i] * contentIntensityCoefficient; in DrawContentLight()638 lightBuilder->SetUniform("specularStrength", specularStrengthArr, MAX_LIGHT_SOURCES); in DrawContentLight()650 float specularStrengthArr[MAX_LIGHT_SOURCES] = { 0 }; in DrawBorderLight() local652 specularStrengthArr[i] = lightIntensityArray[i]; in DrawBorderLight()654 lightBuilder->SetUniform("specularStrength", specularStrengthArr, MAX_LIGHT_SOURCES); in DrawBorderLight()
1274 float specularStrengthArr[MAX_LIGHT_SOURCES] = { 0 }; in DrawContentLight() local1276 specularStrengthArr[i] = lightIntensityArray[i] * contentIntensityCoefficient; in DrawContentLight()1278 lightBuilder->SetUniform("specularStrength", specularStrengthArr, MAX_LIGHT_SOURCES); in DrawContentLight()1292 float specularStrengthArr[MAX_LIGHT_SOURCES] = { 0 }; in DrawBorderLight() local1294 specularStrengthArr[i] = lightIntensityArray[i]; in DrawBorderLight()1296 lightBuilder->SetUniform("specularStrength", specularStrengthArr, MAX_LIGHT_SOURCES); in DrawBorderLight()