Searched refs:ssmDeath_ (Results 1 – 6 of 6) sorted by relevance
53 ssmDeath_ = new (std::nothrow) ScreenSMDeathRecipient(); in ConnectToServer()54 if (!ssmDeath_) { in ConnectToServer()58 if (remoteObject->IsProxyObject() && !remoteObject->AddDeathRecipient(ssmDeath_)) { in ConnectToServer()165 screenSessionManager_->AsObject()->RemoveDeathRecipient(ssmDeath_); in Clear()
228 ssmDeath_ = new SSMDeathRecipient(); in InitSceneSessionManagerProxy()229 if (!ssmDeath_) { in InitSceneSessionManagerProxy()233 if (remoteObject->IsProxyObject() && !remoteObject->AddDeathRecipient(ssmDeath_)) { in InitSceneSessionManagerProxy()305 sceneSessionManagerProxy_->AsObject()->RemoveDeathRecipient(ssmDeath_); in Clear()
331 ssmDeath_ = new SSMDeathRecipientLite(); in InitSceneSessionManagerLiteProxy()332 if (!ssmDeath_) { in InitSceneSessionManagerLiteProxy()336 if (remoteObject->IsProxyObject() && !remoteObject->AddDeathRecipient(ssmDeath_)) { in InitSceneSessionManagerLiteProxy()349 sceneSessionManagerLiteProxy_->AsObject()->RemoveDeathRecipient(ssmDeath_); in Clear()
58 sptr<ScreenSMDeathRecipient> ssmDeath_ = nullptr; variable
76 sptr<SSMDeathRecipient> ssmDeath_ = nullptr; variable
84 sptr<SSMDeathRecipientLite> ssmDeath_ = nullptr; variable