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Searched refs:stateHandle (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp721 if (animationHandle && stateHandle) { in Update()
882 auto stateHandle = stateManager_.Write(entity); in OnAnimationComponentsCreated() local
883 AnimationStateComponent& state = *stateHandle; in OnAnimationComponentsCreated()
906 auto stateHandle = stateManager_.Write(entity); in OnAnimationComponentsUpdated() local
908 const auto oldState = stateHandle->state; in OnAnimationComponentsUpdated()
911 stateHandle->dirty = true; in OnAnimationComponentsUpdated()
922 stateHandle->time = 0.0f; in OnAnimationComponentsUpdated()
923 stateHandle->currentLoop = 0; in OnAnimationComponentsUpdated()
924 stateHandle->completed = false; in OnAnimationComponentsUpdated()
926 stateHandle->completed = false; in OnAnimationComponentsUpdated()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp417 auto stateHandle = animationStateManager_->GetData(entity_); in OnAnimationStateChanged() local
418 const auto metaData = stateHandle->Owner()->MetaData(); in OnAnimationStateChanged()
422 … static_cast<const void*>(static_cast<const uint8_t*>(stateHandle->RLock()) + data.offset)); in OnAnimationStateChanged()
433 stateHandle->RUnlock(); in OnAnimationStateChanged()
1049 auto stateHandle = animationStateManager_->GetData(entity_); in SetTime() local
1050 const auto metaData = stateHandle->Owner()->MetaData(); in SetTime()
1054 …static_cast<float*>(static_cast<void*>(static_cast<uint8_t*>(stateHandle->WLock()) + data.offset)); in SetTime()
1056 stateHandle->WUnlock(); in SetTime()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp384 …allShaderData_.shaderHandle, allShaderData_.stateHandle, allShaderData_.plHandle, {}, specializati… in GetPsoHandle()
394 allShaderData_.stateHandle = {}; in CreateDefaultShaderData()
402 …allShaderData_.stateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(allShaderData_.shaderH… in CreateDefaultShaderData()
H A Drender_node_default_material_deferred_shading.h87 RENDER_NS::RenderHandle stateHandle; member
H A Drender_node_default_shadow_render_slot.h161 RENDER_NS::RenderHandle stateHandle; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h266 const RenderHandleReference& stateHandle) = 0; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h156 const RenderHandleReference& stateHandle) override;
H A Dshader_manager.cpp398 … renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) in SetRenderSlotData() argument
414 …if (RenderHandleUtil::GetHandleType(stateHandle.GetHandle()) == RenderHandleType::GRAPHICS_STATE) { in SetRenderSlotData()
422 renderSlotIds_.data[renderSlotId].graphicsState = stateHandle; in SetRenderSlotData()