Searched refs:stateToken (Results 1 – 2 of 2) sorted by relevance
28 if (stateToken->psmState == PSM_STATE_INACTIVE || stateToken->psmState == PSM_STATE_IDLE) { in PowerStateTokenOnFirstAcquire()47 if (stateToken->psmState != PSM_STATE_ACTIVE && stateToken->psmState != PSM_STATE_IDLE) { in PowerStateTokenOnLastRelease()60 …if (stateToken == NULL || stateToken->listener == NULL || stateToken->mode != HDF_POWER_SYS_CTRL) { in PowerStateChange()67 return stateToken->listener->Suspend(stateToken->deviceObject); in PowerStateChange()72 return stateToken->listener->Resume(stateToken->deviceObject); in PowerStateChange()77 return stateToken->listener->DozeSuspend(stateToken->deviceObject); in PowerStateChange()82 return stateToken->listener->DozeResume(stateToken->deviceObject); in PowerStateChange()96 if (stateToken == NULL || stateToken->mode != HDF_POWER_DYNAMIC_CTRL) { in PowerStateTokenAcquireWakeLock()109 if (stateToken == NULL || stateToken->mode != HDF_POWER_DYNAMIC_CTRL) { in PowerStateTokenReleaseWakeLock()153 if (stateToken == NULL) { in PowerStateTokenNewInstance()[all …]
27 void PowerStateTokenFreeInstance(struct PowerStateToken *stateToken);28 int PowerStateChange(struct PowerStateToken *stateToken, uint32_t pEvent);