1 /*
2 * Copyright (c) 2023-2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "core/components_ng/pattern/scrollable/scrollable.h"
17
18 #include <chrono>
19
20 #include "base/log/ace_trace.h"
21 #include "base/log/frame_report.h"
22 #include "base/log/jank_frame_report.h"
23 #include "base/log/log.h"
24 #include "base/perfmonitor/perf_constants.h"
25 #include "base/perfmonitor/perf_monitor.h"
26 #include "base/ressched/ressched_report.h"
27 #include "base/utils/time_util.h"
28 #include "base/utils/utils.h"
29 #include "core/common/container.h"
30 #include "core/common/layout_inspector.h"
31 #include "core/event/ace_events.h"
32 #include "core/pipeline_ng/pipeline_context.h"
33
34 namespace OHOS::Ace::NG {
35 namespace {
36
37 constexpr double CAP_COEFFICIENT = 0.45;
38 constexpr int32_t FIRST_THRESHOLD = 4;
39 constexpr int32_t SECOND_THRESHOLD = 10;
40 constexpr double CAP_FIXED_VALUE = 16.0;
41 constexpr uint32_t DRAG_INTERVAL_TIME = 900;
42
43 #ifndef WEARABLE_PRODUCT
44 constexpr double FRICTION = 0.6;
45 constexpr double API11_FRICTION = 0.7;
46 constexpr double API12_FRICTION = 0.75;
47 constexpr double VELOCITY_SCALE = 1.0;
48 constexpr double NEW_VELOCITY_SCALE = 1.5;
49 constexpr double ADJUSTABLE_VELOCITY = 3000.0;
50 #else
51 constexpr double DISTANCE_EPSILON = 1.0;
52 constexpr double FRICTION = 0.9;
53 constexpr double VELOCITY_SCALE = 0.8;
54 constexpr double ADJUSTABLE_VELOCITY = 0.0;
55 #endif
56 constexpr float FRICTION_SCALE = -4.2f;
57 constexpr uint32_t CUSTOM_SPRING_ANIMATION_DURATION = 1000;
58 constexpr uint64_t MILLOS_PER_NANO_SECONDS = 1000 * 1000 * 1000;
59 constexpr uint64_t MIN_DIFF_VSYNC = 1000 * 1000; // min is 1ms
60 constexpr float DEFAULT_THRESHOLD = 0.75f;
61 constexpr float DEFAULT_SPRING_RESPONSE = 0.416f;
62 constexpr float DEFAULT_SPRING_DAMP = 0.99f;
63 constexpr uint32_t MAX_VSYNC_DIFF_TIME = 100 * 1000 * 1000; // max 100 ms
64 constexpr float FRICTION_VELOCITY_THRESHOLD = 120.0f;
65 constexpr float SPRING_ACCURACY = 0.1;
66 #ifdef OHOS_PLATFORM
67 constexpr int64_t INCREASE_CPU_TIME_ONCE = 4000000000; // 4s(unit: ns)
68 #endif
69
70 } // namespace
71
72 // Static Functions.
73 std::optional<double> Scrollable::sFriction_ = std::nullopt;
74 std::optional<double> Scrollable::sVelocityScale_ = std::nullopt;
75
SetVelocityScale(double sVelocityScale)76 void Scrollable::SetVelocityScale(double sVelocityScale)
77 {
78 if (LessOrEqual(sVelocityScale, 0.0)) {
79 return;
80 }
81 sVelocityScale_ = sVelocityScale;
82 }
83
GetVelocityScale()84 double Scrollable::GetVelocityScale()
85 {
86 return Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ?
87 NEW_VELOCITY_SCALE : VELOCITY_SCALE;
88 }
89
SetFriction(double sFriction)90 void Scrollable::SetFriction(double sFriction)
91 {
92 if (LessOrEqual(sFriction, 0.0)) {
93 return;
94 }
95 sFriction_ = sFriction;
96 }
97
Scrollable()98 Scrollable::Scrollable()
99 {
100 friction_ = Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ? API11_FRICTION : FRICTION;
101 friction_ = Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_TWELVE) ? API12_FRICTION : friction_;
102 velocityScale_ =
103 Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ? NEW_VELOCITY_SCALE : VELOCITY_SCALE;
104 }
105
Scrollable(ScrollPositionCallback && callback,Axis axis)106 Scrollable::Scrollable(ScrollPositionCallback&& callback, Axis axis) : callback_(std::move(callback)), axis_(axis)
107 {
108 friction_ = Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ? API11_FRICTION : FRICTION;
109 friction_ = Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_TWELVE) ? API12_FRICTION : friction_;
110 velocityScale_ =
111 Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ? NEW_VELOCITY_SCALE : VELOCITY_SCALE;
112 }
113
Scrollable(const ScrollPositionCallback & callback,Axis axis)114 Scrollable::Scrollable(const ScrollPositionCallback& callback, Axis axis) : callback_(callback), axis_(axis)
115 {
116 friction_ = Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ? API11_FRICTION : FRICTION;
117 friction_ = Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_TWELVE) ? API12_FRICTION : friction_;
118 velocityScale_ =
119 Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_ELEVEN) ? NEW_VELOCITY_SCALE : VELOCITY_SCALE;
120 }
121
~Scrollable()122 Scrollable::~Scrollable()
123 {
124 // If animation still runs, force stop it.
125 if (!IsStopped()) {
126 PerfMonitor::GetPerfMonitor()->End(PerfConstants::APP_LIST_FLING, false);
127 AceAsyncTraceEnd(0, (TRAILING_ANIMATION + std::to_string(nodeId_) + std::string(" ") + nodeTag_).c_str());
128 }
129 StopFrictionAnimation();
130 StopSpringAnimation();
131 StopSnapAnimation();
132 }
133
Initialize(PipelineContext * context)134 void Scrollable::Initialize(PipelineContext* context)
135 {
136 auto weakContext = WeakClaim(context);
137 Initialize(weakContext);
138 }
139
Initialize(const WeakPtr<PipelineBase> & context)140 void Scrollable::Initialize(const WeakPtr<PipelineBase>& context)
141 {
142 context_ = context;
143 PanDirection panDirection;
144 if (axis_ == Axis::VERTICAL) {
145 panDirection.type = PanDirection::VERTICAL;
146 } else {
147 panDirection.type = PanDirection::HORIZONTAL;
148 }
149
150 auto actionStart = [weakScroll = AceType::WeakClaim(this)](const GestureEvent& info) {
151 auto scroll = weakScroll.Upgrade();
152 if (scroll) {
153 scroll->isDragging_ = true;
154 scroll->HandleDragStart(info);
155 }
156 };
157
158 auto actionUpdate = [weakScroll = AceType::WeakClaim(this)](const GestureEvent& info) {
159 auto scroll = weakScroll.Upgrade();
160 if (scroll) {
161 scroll->HandleDragUpdate(info);
162 }
163 };
164
165 auto actionEnd = [weakScroll = AceType::WeakClaim(this)](GestureEvent& info) {
166 auto scroll = weakScroll.Upgrade();
167 if (scroll) {
168 scroll->HandleDragEnd(info);
169 if (scroll->panActionEndEvents_.empty()) {
170 scroll->isDragging_ = false;
171 return;
172 }
173 std::for_each(scroll->panActionEndEvents_.begin(), scroll->panActionEndEvents_.end(),
174 [info](GestureEventFunc& event) {
175 auto gestureInfo = info;
176 event(gestureInfo);
177 });
178 scroll->isDragging_ = false;
179 }
180 };
181
182 auto actionCancel = [weakScroll = AceType::WeakClaim(this)]() {
183 auto scroll = weakScroll.Upgrade();
184 if (!scroll) {
185 return;
186 }
187 if (scroll->dragCancelCallback_) {
188 scroll->dragCancelCallback_();
189 }
190 GestureEvent info;
191 scroll->HandleDragEnd(info);
192 if (scroll->panActionEndEvents_.empty()) {
193 scroll->isDragging_ = false;
194 return;
195 }
196 std::for_each(scroll->panActionEndEvents_.begin(), scroll->panActionEndEvents_.end(),
197 [info](GestureEventFunc& event) {
198 auto gestureInfo = info;
199 event(gestureInfo);
200 });
201 scroll->isDragging_ = false;
202 };
203
204 if (Container::IsCurrentUseNewPipeline()) {
205 panRecognizerNG_ = AceType::MakeRefPtr<NG::PanRecognizer>(
206 DEFAULT_PAN_FINGER, panDirection, DEFAULT_PAN_DISTANCE.ConvertToPx());
207 panRecognizerNG_->SetIsAllowMouse(false);
208 panRecognizerNG_->SetOnActionStart(actionStart);
209 panRecognizerNG_->SetOnActionUpdate(actionUpdate);
210 panRecognizerNG_->SetOnActionEnd(actionEnd);
211 panRecognizerNG_->SetOnActionCancel(actionCancel);
212 }
213 available_ = true;
214 }
215
SetAxis(Axis axis)216 void Scrollable::SetAxis(Axis axis)
217 {
218 axis_ = axis;
219 PanDirection panDirection;
220 if (axis_ == Axis::NONE) {
221 panDirection.type = PanDirection::NONE;
222 } else if (axis_ == Axis::VERTICAL) {
223 panDirection.type = PanDirection::VERTICAL;
224 } else {
225 panDirection.type = PanDirection::HORIZONTAL;
226 }
227 if (panRecognizerNG_) {
228 panRecognizerNG_->SetDirection(panDirection);
229 }
230 }
231
HandleTouchDown()232 void Scrollable::HandleTouchDown()
233 {
234 isTouching_ = true;
235 // If animation still runs, first stop it.
236 ACE_SCOPED_TRACE("HandleTouchDown, panDirection:%u, id:%d, tag:%s", GetPanDirection(), nodeId_, nodeTag_.c_str());
237 StopSpringAnimation();
238 if (!isFrictionAnimationStop_) {
239 StopFrictionAnimation();
240 } else if (!isSnapAnimationStop_ || !isSnapScrollAnimationStop_) {
241 StopSnapAnimation();
242 } else {
243 // Resets values.
244 currentPos_ = 0.0;
245 }
246 }
247
HandleTouchUp()248 void Scrollable::HandleTouchUp()
249 {
250 // Two fingers are alternately drag, one finger is released without triggering spring animation.
251 ACE_SCOPED_TRACE("HandleTouchUp, isDragging_:%u, nestedScrolling_:%u id:%d, tag:%s",
252 isDragging_, nestedScrolling_, nodeId_, nodeTag_.c_str());
253 if (isDragging_) {
254 return;
255 }
256 isTouching_ = false;
257 if (nestedScrolling_) {
258 return;
259 }
260 // outBoundaryCallback_ is only set in ScrollablePattern::SetEdgeEffect and when the edge effect is spring
261 if (outBoundaryCallback_ && outBoundaryCallback_()) {
262 if (isSpringAnimationStop_ && scrollOverCallback_) {
263 if (onScrollStartRec_) {
264 onScrollStartRec_(static_cast<float>(axis_));
265 }
266 ProcessScrollOverCallback(0.0);
267 }
268 return;
269 }
270 if (isSnapScrollAnimationStop_ && scrollSnapCallback_) {
271 scrollSnapCallback_(0.0, 0.0);
272 }
273 }
274
HandleTouchCancel()275 void Scrollable::HandleTouchCancel()
276 {
277 isTouching_ = false;
278 ACE_SCOPED_TRACE("HandleTouchCancel, id:%d, tag:%s", nodeId_, nodeTag_.c_str());
279 if (isSpringAnimationStop_ && scrollOverCallback_) {
280 ProcessScrollOverCallback(0.0);
281 }
282 }
283
IsAnimationNotRunning() const284 bool Scrollable::IsAnimationNotRunning() const
285 {
286 return !isTouching_ && isFrictionAnimationStop_ && isSpringAnimationStop_
287 && isSnapAnimationStop_ && isSnapScrollAnimationStop_;
288 }
289
Idle() const290 bool Scrollable::Idle() const
291 {
292 return !isTouching_ && isFrictionAnimationStop_ && isSpringAnimationStop_
293 && isSnapAnimationStop_ && isSnapScrollAnimationStop_ && !nestedScrolling_;
294 }
295
IsStopped() const296 bool Scrollable::IsStopped() const
297 {
298 return isSpringAnimationStop_ && isFrictionAnimationStop_
299 && isSnapAnimationStop_ && isSnapScrollAnimationStop_;
300 }
301
IsSpringStopped() const302 bool Scrollable::IsSpringStopped() const
303 {
304 return isSpringAnimationStop_;
305 }
306
IsSnapStopped() const307 bool Scrollable::IsSnapStopped() const
308 {
309 return isSnapAnimationStop_;
310 }
311
StopScrollable()312 void Scrollable::StopScrollable()
313 {
314 if (!isFrictionAnimationStop_) {
315 StopFrictionAnimation();
316 }
317 if (!isSpringAnimationStop_) {
318 StopSpringAnimation();
319 }
320 if (!isSnapAnimationStop_ || !isSnapScrollAnimationStop_) {
321 StopSnapAnimation();
322 }
323 }
324
HandleScrollEnd(const std::optional<float> & velocity)325 void Scrollable::HandleScrollEnd(const std::optional<float>& velocity)
326 {
327 // priority:
328 // 1. onScrollEndRec_ (would internally call onScrollEnd)
329 // 2. scrollEndCallback_
330 if (onScrollEndRec_) {
331 onScrollEndRec_(velocity);
332 return;
333 }
334 if (scrollEndCallback_) {
335 scrollEndCallback_();
336 }
337 }
338
HandleDragStart(const OHOS::Ace::GestureEvent & info)339 void Scrollable::HandleDragStart(const OHOS::Ace::GestureEvent& info)
340 {
341 ACE_SCOPED_TRACE("HandleDragStart, id:%d, tag:%s", nodeId_, nodeTag_.c_str());
342 if (info.GetSourceTool() == SourceTool::TOUCHPAD) {
343 HandleTouchDown();
344 }
345 currentVelocity_ = info.GetMainVelocity();
346 if (dragFRCSceneCallback_) {
347 dragFRCSceneCallback_(currentVelocity_, NG::SceneStatus::START);
348 }
349 if (continuousDragStatus_) {
350 IncreaseContinueDragCount();
351 task_.Cancel();
352 }
353 SetDragStartPosition(GetMainOffset(Offset(info.GetGlobalPoint().GetX(), info.GetGlobalPoint().GetY())));
354 const double dragPositionInMainAxis =
355 axis_ == Axis::VERTICAL ? info.GetGlobalLocation().GetY() : info.GetGlobalLocation().GetX();
356 TAG_LOGI(AceLogTag::ACE_SCROLLABLE, "Scroll drag start, id:%{public}d, tag:%{public}s", nodeId_, nodeTag_.c_str());
357
358 skipRestartSpring_ = false; // reset flags. Extract method if more flags need to be reset
359
360 #ifdef OHOS_PLATFORM
361 // Increase the cpu frequency when sliding start.
362 auto currentTime = GetSysTimestamp();
363 auto increaseCpuTime = currentTime - startIncreaseTime_;
364 if (!moved_ || increaseCpuTime >= INCREASE_CPU_TIME_ONCE) {
365 startIncreaseTime_ = currentTime;
366 if (FrameReport::GetInstance().GetEnable()) {
367 FrameReport::GetInstance().BeginListFling();
368 }
369 }
370 #endif
371 JankFrameReport::GetInstance().SetFrameJankFlag(JANK_RUNNING_SCROLL);
372 if (onScrollStartRec_) {
373 onScrollStartRec_(static_cast<float>(dragPositionInMainAxis));
374 }
375 }
376
HandleScroll(double offset,int32_t source,NestedState state)377 ScrollResult Scrollable::HandleScroll(double offset, int32_t source, NestedState state)
378 {
379 if (!handleScrollCallback_) {
380 ExecuteScrollBegin(offset);
381 canOverScroll_ = false;
382 moved_ = UpdateScrollPosition(offset, source);
383 return { 0, false };
384 }
385 // call NestableScrollContainer::HandleScroll
386 return handleScrollCallback_(static_cast<float>(offset), source, state);
387 }
388
HandleDragUpdate(const GestureEvent & info)389 void Scrollable::HandleDragUpdate(const GestureEvent& info)
390 {
391 currentVelocity_ = info.GetMainVelocity();
392 if (dragFRCSceneCallback_) {
393 dragFRCSceneCallback_(currentVelocity_, NG::SceneStatus::RUNNING);
394 }
395 if (!NearZero(info.GetMainVelocity()) && dragCount_ >= FIRST_THRESHOLD) {
396 if (Negative(lastVelocity_ / info.GetMainVelocity())) {
397 ResetContinueDragCount();
398 }
399 }
400 if (!isSpringAnimationStop_ || !isFrictionAnimationStop_ ||
401 !isSnapAnimationStop_ || !isSnapScrollAnimationStop_) {
402 // If animation still runs, first stop it.
403 isDragUpdateStop_ = true;
404 StopFrictionAnimation();
405 StopSpringAnimation();
406 StopSnapAnimation();
407 currentPos_ = 0.0;
408 }
409 #ifdef OHOS_PLATFORM
410 // Handle the case where you keep sliding past limit time(4s).
411 auto currentTime = GetSysTimestamp();
412 auto increaseCpuTime = currentTime - startIncreaseTime_;
413 if (increaseCpuTime >= INCREASE_CPU_TIME_ONCE) {
414 startIncreaseTime_ = currentTime;
415 if (FrameReport::GetInstance().GetEnable()) {
416 FrameReport::GetInstance().BeginListFling();
417 }
418 }
419 #endif
420 auto mainDelta = info.GetMainDelta();
421 auto source = IsMouseWheelScroll(info) ? SCROLL_FROM_AXIS : SCROLL_FROM_UPDATE;
422 ACE_SCOPED_TRACE(
423 "HandleDragUpdate, mainDelta:%f, source:%d, id:%d, tag:%s", mainDelta, source, nodeId_, nodeTag_.c_str());
424 if (isReverseCallback_ && isReverseCallback_()) {
425 mainDelta = Round(-mainDelta);
426 } else {
427 mainDelta = Round(mainDelta);
428 }
429 JankFrameReport::GetInstance().RecordFrameUpdate();
430 HandleScroll(mainDelta, source, NestedState::GESTURE);
431 }
432
LayoutDirectionEst(double & correctVelocity)433 void Scrollable::LayoutDirectionEst(double& correctVelocity)
434 {
435 if (isReverseCallback_ && isReverseCallback_()) {
436 correctVelocity = -correctVelocity * sVelocityScale_.value_or(velocityScale_) * GetGain(GetDragOffset());
437 } else {
438 correctVelocity = correctVelocity * sVelocityScale_.value_or(velocityScale_) * GetGain(GetDragOffset());
439 }
440 }
441
HandleDragEnd(const GestureEvent & info)442 void Scrollable::HandleDragEnd(const GestureEvent& info)
443 {
444 // avoid no render frame when drag end
445 HandleDragUpdate(info);
446
447 TAG_LOGI(AceLogTag::ACE_SCROLLABLE, "Scroll drag end, velocity is %{public}f id:%{public}d, tag:%{public}s",
448 info.GetMainVelocity(), nodeId_, nodeTag_.c_str());
449 if (dragFRCSceneCallback_) {
450 dragFRCSceneCallback_(info.GetMainVelocity(), NG::SceneStatus::END);
451 }
452 isDragUpdateStop_ = false;
453 touchUp_ = false;
454 scrollPause_ = false;
455 lastVelocity_ = GetPanDirection() == Axis::NONE ? 0.0 : info.GetMainVelocity();
456 double gestureVelocity = GetPanDirection() == Axis::NONE ? 0.0 : info.GetMainVelocity();
457 SetDragEndPosition(GetMainOffset(Offset(info.GetGlobalPoint().GetX(), info.GetGlobalPoint().GetY())));
458 LayoutDirectionEst(gestureVelocity);
459 // Apply max fling velocity limit, it must be calculated after all fling velocity gain.
460 currentVelocity_ = std::clamp(gestureVelocity, -maxFlingVelocity_ + slipFactor_, maxFlingVelocity_ - slipFactor_);
461
462 lastPos_ = GetDragOffset();
463 JankFrameReport::GetInstance().ClearFrameJankFlag(JANK_RUNNING_SCROLL);
464 double mainPosition = GetMainOffset(Offset(info.GetGlobalPoint().GetX(), info.GetGlobalPoint().GetY()));
465 mainPosition = Round(mainPosition);
466 ACE_SCOPED_TRACE("HandleDragEnd, mainPosition:%f, gestureVelocity:%f, currentVelocity:%f, moved_:%u "
467 "canOverScroll_:%u, id:%d, tag:%s",
468 mainPosition, gestureVelocity, currentVelocity_, moved_, canOverScroll_, nodeId_, nodeTag_.c_str());
469 if (!moved_ || IsMouseWheelScroll(info)) {
470 if (calePredictSnapOffsetCallback_) {
471 std::optional<float> predictSnapOffset = calePredictSnapOffsetCallback_(0.0f, 0.0f, 0.0f);
472 if (predictSnapOffset.has_value() && !NearZero(predictSnapOffset.value())) {
473 currentPos_ = mainPosition;
474 ProcessScrollSnapSpringMotion(predictSnapOffset.value(), currentVelocity_);
475 isTouching_ = false;
476 return;
477 }
478 }
479 HandleScrollEnd(currentVelocity_);
480 currentVelocity_ = 0.0;
481 #ifdef OHOS_PLATFORM
482 if (FrameReport::GetInstance().GetEnable()) {
483 FrameReport::GetInstance().EndListFling();
484 }
485 #endif
486 } else if (!Container::IsCurrentUseNewPipeline() && outBoundaryCallback_ && outBoundaryCallback_() &&
487 scrollOverCallback_) {
488 ResetContinueDragCount();
489 ProcessScrollOverCallback(currentVelocity_);
490 } else if (canOverScroll_) {
491 ResetContinueDragCount();
492 HandleOverScroll(currentVelocity_);
493 } else {
494 StartScrollAnimation(mainPosition, currentVelocity_);
495 }
496 SetDelayedTask();
497 if (dragEndCallback_) {
498 dragEndCallback_();
499 }
500 isTouching_ = false;
501 }
502
StartScrollAnimation(float mainPosition,float correctVelocity)503 void Scrollable::StartScrollAnimation(float mainPosition, float correctVelocity)
504 {
505 if (!isSpringAnimationStop_) {
506 StopSpringAnimation();
507 }
508 if (!frictionOffsetProperty_) {
509 GetFrictionProperty();
510 }
511 StopSnapController();
512 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "The position of scroll motion is %{public}f, velocity is %{public}f",
513 mainPosition, correctVelocity);
514 float friction = sFriction_.value_or(friction_);
515 initVelocity_ = correctVelocity;
516 finalPosition_ = mainPosition + correctVelocity / (friction * -FRICTION_SCALE);
517
518 if (calePredictSnapOffsetCallback_) {
519 std::optional<float> predictSnapOffset =
520 calePredictSnapOffsetCallback_(GetFinalPosition() - mainPosition, GetDragOffset(), correctVelocity);
521 if (predictSnapOffset.has_value() && !NearZero(predictSnapOffset.value())) {
522 currentPos_ = mainPosition;
523 ProcessScrollSnapSpringMotion(predictSnapOffset.value(), correctVelocity);
524 return;
525 }
526 }
527 if (scrollSnapCallback_ && scrollSnapCallback_(GetFinalPosition() - mainPosition, correctVelocity)) {
528 currentVelocity_ = 0.0;
529 return;
530 }
531 if (NearZero(correctVelocity, FRICTION_VELOCITY_THRESHOLD)) {
532 HandleScrollEnd(correctVelocity);
533 currentVelocity_ = 0.0;
534 #ifdef OHOS_PLATFORM
535 if (FrameReport::GetInstance().GetEnable()) {
536 FrameReport::GetInstance().EndListFling();
537 }
538 #endif
539 return;
540 }
541 // change motion param when list item need to be center of screen on watch
542 FixScrollMotion(mainPosition, correctVelocity);
543 // Resets values.
544 currentPos_ = mainPosition;
545 currentVelocity_ = 0.0;
546 lastPosition_ = currentPos_;
547 frictionVelocity_ = initVelocity_;
548 frictionOffsetProperty_->Set(mainPosition);
549 float response = fabs(2 * M_PI / (FRICTION_SCALE * friction));
550 auto curve = AceType::MakeRefPtr<ResponsiveSpringMotion>(response, 1.0f, 0.0f);
551 AnimationOption option;
552 option.SetCurve(curve);
553 option.SetDuration(CUSTOM_SPRING_ANIMATION_DURATION);
554 option.SetFinishCallbackType(FinishCallbackType::LOGICALLY);
555 frictionOffsetProperty_->SetThresholdType(ThresholdType::LAYOUT);
556 frictionOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION);
557 ACE_SCOPED_TRACE("Scrollable friction animation start, start:%f, end:%f, vel:%f, id:%d, tag:%s", mainPosition,
558 finalPosition_, initVelocity_, nodeId_, nodeTag_.c_str());
559 frictionOffsetProperty_->AnimateWithVelocity(
560 option, finalPosition_, initVelocity_, [weak = AceType::WeakClaim(this), id = Container::CurrentId()]() {
561 ContainerScope scope(id);
562 auto scroll = weak.Upgrade();
563 CHECK_NULL_VOID(scroll);
564 scroll->isFrictionAnimationStop_ = true;
565 ACE_SCOPED_TRACE(
566 "Scrollable friction animation finish, id:%d, tag:%s", scroll->nodeId_, scroll->nodeTag_.c_str());
567 scroll->ProcessScrollMotionStop(true);
568 });
569 isFrictionAnimationStop_ = false;
570 auto context = context_.Upgrade();
571 CHECK_NULL_VOID(context);
572 context->RequestFrame();
573 lastVsyncTime_ = context->GetVsyncTime();
574 }
575
SetDelayedTask()576 void Scrollable::SetDelayedTask()
577 {
578 SetContinuousDragStatus(true);
579 auto context = OHOS::Ace::PipelineContext::GetCurrentContext();
580 CHECK_NULL_VOID(context);
581 auto taskExecutor = SingleTaskExecutor::Make(context->GetTaskExecutor(), TaskExecutor::TaskType::UI);
582 task_.Reset([weak = WeakClaim(this)] {
583 auto drag = weak.Upgrade();
584 if (drag) {
585 drag->ResetContinueDragCount();
586 drag->SetContinuousDragStatus(false);
587 }
588 });
589 taskExecutor.PostDelayedTask(task_, DRAG_INTERVAL_TIME, "ArkUIScrollDragInterval");
590 }
591
MarkNeedFlushAnimationStartTime()592 void Scrollable::MarkNeedFlushAnimationStartTime()
593 {
594 auto context = OHOS::Ace::NG::PipelineContext::GetCurrentContext();
595 CHECK_NULL_VOID(context);
596 context->MarkNeedFlushAnimationStartTime();
597 }
598
ComputeCap(int dragCount)599 double Scrollable::ComputeCap(int dragCount)
600 {
601 if (dragCount < FIRST_THRESHOLD) {
602 return 1.0;
603 }
604 auto cap = ComputeCap(dragCount - 1) + CAP_COEFFICIENT * (dragCount - 1);
605 return cap;
606 }
607
GetGain(double delta)608 double Scrollable::GetGain(double delta)
609 {
610 auto cap = 1.0;
611 auto gain = 1.0;
612 if (!continuousSlidingCallback_) {
613 preGain_ = gain;
614 return gain;
615 }
616 auto screenHeight = continuousSlidingCallback_();
617 if (delta == 0 || screenHeight == 0) {
618 preGain_ = gain;
619 return gain;
620 }
621 if (dragCount_ >= FIRST_THRESHOLD && dragCount_ < SECOND_THRESHOLD) {
622 if (Negative(lastPos_ / delta)) {
623 ResetContinueDragCount();
624 preGain_ = gain;
625 return gain;
626 }
627 cap = CAP_COEFFICIENT * (dragCount_ - 1);
628 gain = (LessNotEqual(cap, std::abs(delta) / screenHeight * (dragCount_ - 1))) ? preGain_ + cap :
629 preGain_ + std::abs(delta) / screenHeight * (dragCount_ - 1);
630 } else if (dragCount_ >= SECOND_THRESHOLD) {
631 if (Negative(lastPos_ / delta)) {
632 ResetContinueDragCount();
633 preGain_ = gain;
634 return gain;
635 }
636 cap = CAP_FIXED_VALUE;
637 gain = (LessNotEqual(cap, preGain_ + std::abs(delta) / screenHeight * (dragCount_ - 1))) ? cap :
638 preGain_ + std::abs(delta) / screenHeight * (dragCount_ - 1);
639 }
640 preGain_ = gain;
641 return gain;
642 }
643
ExecuteScrollBegin(double & mainDelta)644 void Scrollable::ExecuteScrollBegin(double& mainDelta)
645 {
646 auto context = context_.Upgrade();
647 if (!scrollBeginCallback_ || !context) {
648 return;
649 }
650
651 ScrollInfo scrollInfo;
652 if (axis_ == Axis::VERTICAL) {
653 scrollInfo = scrollBeginCallback_(0.0_vp, Dimension(mainDelta / context->GetDipScale(), DimensionUnit::VP));
654 mainDelta = context->NormalizeToPx(scrollInfo.dy);
655 } else if (axis_ == Axis::HORIZONTAL) {
656 scrollInfo = scrollBeginCallback_(Dimension(mainDelta / context->GetDipScale(), DimensionUnit::VP), 0.0_vp);
657 mainDelta = context->NormalizeToPx(scrollInfo.dx);
658 }
659 }
660
GetFrictionVelocityByFinalPosition(float final,float position,float friction,float signum,float threshold)661 float Scrollable::GetFrictionVelocityByFinalPosition(float final, float position, float friction,
662 float signum, float threshold)
663 {
664 return DEFAULT_THRESHOLD * threshold * signum - (final - position) * friction;
665 }
666
FixScrollMotion(float position,float initVelocity)667 void Scrollable::FixScrollMotion(float position, float initVelocity)
668 {
669 #ifdef WEARABLE_PRODUCT
670 float signum = 0.0;
671 if (!NearZero(initVelocity)) {
672 signum = GreatNotEqual(initVelocity, 0.0) ? 1.0 : -1.0;
673 }
674 if (frictionOffsetProperty_ && needCenterFix_ && watchFixCallback_) {
675 float finalPosition = watchFixCallback_(GetFinalPosition(), position);
676 if (!NearEqual(finalPosition, GetFinalPosition(), DISTANCE_EPSILON)) {
677 float friction = sFriction_.value_or(friction_);
678 float velocity = GetFrictionVelocityByFinalPosition(finalPosition, position, friction, signum);
679
680 // fix again when velocity is less than velocity threshold
681 if (!NearEqual(finalPosition, GetFinalPosition(), DISTANCE_EPSILON)) {
682 velocity = GetFrictionVelocityByFinalPosition(finalPosition, position, friction, signum, 0.0f);
683 }
684 initVelocity_ = velocity;
685 finalPosition_ = mainPosition + initVelocity_ / (friction * -FRICTION_SCALE);
686 }
687 }
688 #endif
689 }
690
StartScrollSnapMotion(float predictSnapOffset,float scrollSnapVelocity)691 void Scrollable::StartScrollSnapMotion(float predictSnapOffset, float scrollSnapVelocity)
692 {
693 endPos_ = currentPos_ + predictSnapOffset;
694 AnimationOption option;
695 option.SetDuration(CUSTOM_SPRING_ANIMATION_DURATION);
696 auto curve = AceType::MakeRefPtr<ResponsiveSpringMotion>(DEFAULT_SPRING_RESPONSE, DEFAULT_SPRING_DAMP, 0.0f);
697 option.SetCurve(curve);
698 if (!snapOffsetProperty_) {
699 GetSnapProperty();
700 }
701 snapOffsetProperty_->Set(currentPos_);
702 snapOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION);
703 ACE_SCOPED_TRACE("List snap animation start, start:%f, end:%f, vel:%f, id:%d", currentPos_, endPos_,
704 scrollSnapVelocity, nodeId_);
705 updateSnapAnimationCount_++;
706 snapOffsetProperty_->AnimateWithVelocity(option, endPos_, scrollSnapVelocity,
707 [weak = AceType::WeakClaim(this), id = Container::CurrentId()]() {
708 ContainerScope scope(id);
709 auto scroll = weak.Upgrade();
710 CHECK_NULL_VOID(scroll);
711 ACE_SCOPED_TRACE("List snap animation finish, id:%d", scroll->nodeId_);
712 scroll->updateSnapAnimationCount_--;
713 if (scroll->updateSnapAnimationCount_ == 0) {
714 scroll->isSnapScrollAnimationStop_ = true;
715 scroll->ProcessScrollSnapStop();
716 }
717 });
718 isSnapScrollAnimationStop_ = false;
719 auto context = context_.Upgrade();
720 CHECK_NULL_VOID(context);
721 lastVsyncTime_ = context->GetVsyncTime();
722 MarkNeedFlushAnimationStartTime();
723 }
724
ProcessScrollSnapSpringMotion(float scrollSnapDelta,float scrollSnapVelocity)725 void Scrollable::ProcessScrollSnapSpringMotion(float scrollSnapDelta, float scrollSnapVelocity)
726 {
727 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "The snap delta of scroll motion is %{public}f, "
728 "The snap velocity of scroll motion is %{public}f",
729 scrollSnapDelta, scrollSnapVelocity);
730 endPos_ = currentPos_ + scrollSnapDelta;
731 ACE_SCOPED_TRACE("Scroll snap animation start, start:%f, end:%f, vel:%f, id:%d", currentPos_, endPos_,
732 scrollSnapVelocity, nodeId_);
733 AnimationOption option;
734 option.SetDuration(CUSTOM_SPRING_ANIMATION_DURATION);
735 auto curve = AceType::MakeRefPtr<ResponsiveSpringMotion>(DEFAULT_SPRING_RESPONSE, DEFAULT_SPRING_DAMP, 0.0f);
736 option.SetCurve(curve);
737 if (!snapOffsetProperty_) {
738 GetSnapProperty();
739 }
740 snapOffsetProperty_->Set(currentPos_);
741 snapOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION);
742 snapOffsetProperty_->AnimateWithVelocity(option, endPos_, scrollSnapVelocity,
743 [weak = AceType::WeakClaim(this), id = Container::CurrentId()]() {
744 ContainerScope scope(id);
745 auto scroll = weak.Upgrade();
746 CHECK_NULL_VOID(scroll);
747 scroll->isSnapAnimationStop_ = true;
748 ACE_SCOPED_TRACE("Scroll snap animation finish, id:%d", scroll->nodeId_);
749 scroll->ProcessScrollMotionStop(false);
750 });
751 isSnapAnimationStop_ = false;
752 auto context = context_.Upgrade();
753 CHECK_NULL_VOID(context);
754 lastVsyncTime_ = context->GetVsyncTime();
755 }
756
UpdateScrollSnapStartOffset(double offset)757 void Scrollable::UpdateScrollSnapStartOffset(double offset)
758 {
759 UpdateScrollSnapEndWithOffset(offset);
760 }
761
ProcessScrollSnapMotion(double position)762 void Scrollable::ProcessScrollSnapMotion(double position)
763 {
764 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "Current Pos is %{public}f, position is %{public}f",
765 currentPos_, position);
766 currentVelocity_ = snapVelocity_;
767 if (NearEqual(currentPos_, position)) {
768 UpdateScrollPosition(0.0, SCROLL_FROM_ANIMATION);
769 } else {
770 auto mainDelta = position - currentPos_;
771 HandleScroll(mainDelta, SCROLL_FROM_ANIMATION, NestedState::GESTURE);
772 if (!moved_ && !isSnapScrollAnimationStop_) {
773 StopSnapAnimation();
774 } else if (!touchUp_) {
775 if (scrollTouchUpCallback_) {
776 scrollTouchUpCallback_();
777 }
778 touchUp_ = true;
779 }
780 }
781 currentPos_ = position;
782 if (outBoundaryCallback_ && outBoundaryCallback_() && !isSnapScrollAnimationStop_) {
783 scrollPause_ = true;
784 skipRestartSpring_ = true;
785 MarkNeedFlushAnimationStartTime();
786 StopSnapAnimation();
787 }
788 }
789
ProcessScrollSnapStop()790 void Scrollable::ProcessScrollSnapStop()
791 {
792 if (scrollPause_) {
793 scrollPause_ = false;
794 HandleOverScroll(currentVelocity_);
795 } else {
796 OnAnimateStop();
797 }
798 }
799
OnAnimateStop()800 void Scrollable::OnAnimateStop()
801 {
802 HandleScrollEnd(std::nullopt);
803 currentVelocity_ = 0.0;
804 if (isTouching_ || isDragUpdateStop_) {
805 return;
806 }
807 moved_ = false;
808 #ifdef OHOS_PLATFORM
809 if (FrameReport::GetInstance().GetEnable()) {
810 FrameReport::GetInstance().EndListFling();
811 }
812 #endif
813 if (scrollEnd_) {
814 scrollEnd_();
815 }
816 #if !defined(PREVIEW)
817 LayoutInspector::SupportInspector();
818 #endif
819 }
820
StartSpringMotion(double mainPosition,double mainVelocity,const ExtentPair & extent,const ExtentPair & initExtent)821 void Scrollable::StartSpringMotion(
822 double mainPosition, double mainVelocity, const ExtentPair& extent, const ExtentPair& initExtent)
823 {
824 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "position is %{public}f, mainVelocity is %{public}f, minExtent is "
825 "%{public}f, maxExtent is %{public}f, initMinExtent is %{public}f, initMaxExtent is %{public}f",
826 mainPosition, mainVelocity, extent.Leading(), extent.Trailing(), initExtent.Leading(), initExtent.Trailing());
827 if (!isSpringAnimationStop_ || (skipRestartSpring_ && NearEqual(mainVelocity, 0.0f, 0.001f))) {
828 return;
829 }
830 currentPos_ = mainPosition;
831 if (mainPosition > initExtent.Trailing() || NearEqual(mainPosition, initExtent.Trailing(), 0.01f)) {
832 finalPosition_ = extent.Trailing();
833 } else if (mainPosition < initExtent.Leading() || NearEqual(mainPosition, initExtent.Leading(), 0.01f)) {
834 finalPosition_ = extent.Leading();
835 } else {
836 return;
837 }
838
839 if (!springOffsetProperty_) {
840 GetSpringProperty();
841 }
842 springAnimationCount_++;
843 springOffsetProperty_->Set(mainPosition);
844 AnimationOption option;
845 auto curve = AceType::MakeRefPtr<ResponsiveSpringMotion>(DEFAULT_SPRING_RESPONSE, DEFAULT_SPRING_DAMP, 0.0f);
846 option.SetCurve(curve);
847 option.SetDuration(CUSTOM_SPRING_ANIMATION_DURATION);
848 springOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION);
849 ACE_SCOPED_TRACE("Scrollable spring animation start, start:%f, end:%f, vel:%f, id:%d, tag:%s", mainPosition,
850 finalPosition_, mainVelocity, nodeId_, nodeTag_.c_str());
851 lastVsyncTime_ = static_cast<uint64_t>(GetSysTimestamp());
852 springOffsetProperty_->AnimateWithVelocity(
853 option, finalPosition_, mainVelocity, [weak = AceType::WeakClaim(this), id = Container::CurrentId()]() {
854 ContainerScope scope(id);
855 auto scroll = weak.Upgrade();
856 CHECK_NULL_VOID(scroll);
857 scroll->springAnimationCount_--;
858 ACE_SCOPED_TRACE(
859 "Scrollable spring animation finish, id:%d, tag:%s", scroll->nodeId_, scroll->nodeTag_.c_str());
860 // avoid current animation being interrupted by the prev animation's finish callback
861 // and triggering onScrollStop when spring animation turns to friction animation.
862 if (scroll->springAnimationCount_ > 0 || scroll->scrollPause_) {
863 return;
864 }
865 scroll->isSpringAnimationStop_ = true;
866 scroll->currentVelocity_ = 0.0;
867 scroll->OnAnimateStop();
868 });
869 isSpringAnimationStop_ = false;
870 skipRestartSpring_ = false;
871 auto context = context_.Upgrade();
872 CHECK_NULL_VOID(context);
873 context->RequestFrame();
874 }
875
UpdateSpringMotion(double mainPosition,const ExtentPair & extent,const ExtentPair & initExtent)876 void Scrollable::UpdateSpringMotion(
877 double mainPosition, const ExtentPair& extent, const ExtentPair& initExtent)
878 {
879 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "position is %{public}f, minExtent is "
880 "%{public}f, maxExtent is %{public}f, initMinExtent is %{public}f, initMaxExtent is %{public}f",
881 mainPosition, extent.Leading(), extent.Trailing(), initExtent.Leading(), initExtent.Trailing());
882 if (isSpringAnimationStop_) {
883 return;
884 }
885 float finalPosition = 0.0f;
886 if (mainPosition > initExtent.Trailing() || NearEqual(mainPosition, initExtent.Trailing())) {
887 finalPosition = extent.Trailing();
888 } else if (mainPosition < initExtent.Leading() || NearEqual(mainPosition, initExtent.Leading())) {
889 finalPosition = extent.Leading();
890 } else {
891 return;
892 }
893
894 finalPosition = finalPosition_ + (finalPosition - mainPosition) - (finalPosition_ - currentPos_);
895 if (NearEqual(finalPosition, finalPosition_, SPRING_ACCURACY)) {
896 return;
897 }
898 finalPosition_ = finalPosition;
899 springAnimationCount_++;
900 AnimationOption option;
901 auto curve = AceType::MakeRefPtr<ResponsiveSpringMotion>(DEFAULT_SPRING_RESPONSE, DEFAULT_SPRING_DAMP, 0.0f);
902 option.SetCurve(curve);
903 option.SetDuration(CUSTOM_SPRING_ANIMATION_DURATION);
904 springOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION);
905 ACE_SCOPED_TRACE("Scrollable spring animation update, start:%f, end:%f, id:%d, tag:%s", mainPosition,
906 finalPosition_, nodeId_, nodeTag_.c_str());
907 AnimationUtils::StartAnimation(
908 option,
909 [weak = AceType::WeakClaim(this)]() {
910 auto scroll = weak.Upgrade();
911 CHECK_NULL_VOID(scroll);
912 scroll->springOffsetProperty_->Set(scroll->finalPosition_);
913 scroll->isSpringAnimationStop_ = false;
914 },
915 [weak = AceType::WeakClaim(this), id = Container::CurrentId()]() {
916 ContainerScope scope(id);
917 auto scroll = weak.Upgrade();
918 CHECK_NULL_VOID(scroll);
919 scroll->springAnimationCount_--;
920 // avoid current animation being interrupted by the prev animation's finish callback
921 if (scroll->springAnimationCount_ > 0) {
922 return;
923 }
924 ACE_SCOPED_TRACE(
925 "Scrollable updated spring animation finish, id:%d, tag:%s", scroll->nodeId_, scroll->nodeTag_.c_str());
926 scroll->isSpringAnimationStop_ = true;
927 scroll->currentVelocity_ = 0.0;
928 scroll->OnAnimateStop();
929 });
930 isSpringAnimationStop_ = false;
931 skipRestartSpring_ = false;
932 }
933
ProcessScrollMotionStop(bool stopFriction)934 void Scrollable::ProcessScrollMotionStop(bool stopFriction)
935 {
936 if (needScrollSnapChange_ && calePredictSnapOffsetCallback_ && frictionOffsetProperty_) {
937 needScrollSnapChange_ = false;
938 auto predictSnapOffset = calePredictSnapOffsetCallback_(GetFinalPosition() - currentPos_, 0.0f, 0.0f);
939 if (predictSnapOffset.has_value() && !NearZero(predictSnapOffset.value())) {
940 ProcessScrollSnapSpringMotion(predictSnapOffset.value(), currentVelocity_);
941 return;
942 }
943 }
944 // spring effect special process
945 if (scrollPause_) {
946 scrollPause_ = false;
947 HandleOverScroll(currentVelocity_);
948 } else {
949 if (isDragUpdateStop_) {
950 return;
951 }
952 moved_ = false;
953 HandleScrollEnd(std::nullopt);
954 #ifdef OHOS_PLATFORM
955 if (FrameReport::GetInstance().GetEnable()) {
956 FrameReport::GetInstance().EndListFling();
957 }
958 #endif
959 if (scrollEnd_) {
960 scrollEnd_();
961 }
962 currentVelocity_ = 0.0;
963 #if !defined(PREVIEW)
964 LayoutInspector::SupportInspector();
965 #endif
966 }
967 }
968
ProcessSpringMotion(double position)969 void Scrollable::ProcessSpringMotion(double position)
970 {
971 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "Current Pos is %{public}f, position is %{public}f",
972 currentPos_, position);
973 auto context = OHOS::Ace::PipelineContext::GetCurrentContext();
974 CHECK_NULL_VOID(context);
975 uint64_t currentVsync = context->GetVsyncTime();
976 uint64_t diff = currentVsync - lastVsyncTime_;
977 if (diff < MAX_VSYNC_DIFF_TIME && diff > MIN_DIFF_VSYNC) {
978 currentVelocity_ = (position - currentPos_) / diff * MILLOS_PER_NANO_SECONDS;
979 }
980 lastVsyncTime_ = currentVsync;
981 if (LessOrEqual(std::abs(currentPos_ - position), 1)) {
982 // trace stop at OnScrollStop
983 if (!isFadingAway_) {
984 AceAsyncTraceBegin(0, (TRAILING_ANIMATION + std::to_string(nodeId_) + std::string(" ") + nodeTag_).c_str());
985 }
986 }
987 auto distance = currentPos_ - finalPosition_;
988 auto nextDistance = position - finalPosition_;
989 isFadingAway_ = GreatNotEqual(std::abs(nextDistance), std::abs(distance));
990 auto delta = position - currentPos_;
991 if (distance * nextDistance < 0) {
992 double currentVelocity = currentVelocity_;
993 scrollPause_ = true;
994 MarkNeedFlushAnimationStartTime();
995 StopSpringAnimation();
996 ACE_SCOPED_TRACE("change direction in spring animation and start fling animation, distance:%f, "
997 "nextDistance:%f, nodeId:%d, tag:%s",
998 distance, nextDistance, nodeId_, nodeTag_.c_str());
999 // only handle offsets that are out of bounds
1000 delta = finalPosition_ - currentPos_;
1001 // remainVelocityCallback_ will pass the velocity to the child component
1002 if (!remainVelocityCallback_ || !remainVelocityCallback_(currentVelocity)) {
1003 StartScrollAnimation(position, currentVelocity);
1004 }
1005 }
1006 moved_ = UpdateScrollPosition(delta, SCROLL_FROM_ANIMATION_SPRING);
1007 if (!moved_) {
1008 StopSpringAnimation();
1009 } else if (!touchUp_) {
1010 if (scrollTouchUpCallback_) {
1011 scrollTouchUpCallback_();
1012 }
1013 touchUp_ = true;
1014 }
1015 currentPos_ = position;
1016 }
1017
ProcessScrollMotion(double position)1018 void Scrollable::ProcessScrollMotion(double position)
1019 {
1020 currentVelocity_ = frictionVelocity_;
1021 if (needScrollSnapToSideCallback_) {
1022 needScrollSnapChange_ = needScrollSnapToSideCallback_(position - currentPos_);
1023 }
1024 TAG_LOGD(AceLogTag::ACE_SCROLLABLE, "position is %{public}f, currentVelocity_ is %{public}f, "
1025 "needScrollSnapChange_ is %{public}u",
1026 position, currentVelocity_, needScrollSnapChange_);
1027 if (LessOrEqual(std::abs(currentPos_ - position), 1)) {
1028 // trace stop at OnScrollStop
1029 AceAsyncTraceBegin(0, (TRAILING_ANIMATION + std::to_string(nodeId_) + std::string(" ") + nodeTag_).c_str());
1030 }
1031 // UpdateScrollPosition return false, means reach to scroll limit.
1032 auto mainDelta = position - currentPos_;
1033 HandleScroll(mainDelta, SCROLL_FROM_ANIMATION, NestedState::GESTURE);
1034 if (!moved_) {
1035 StopFrictionAnimation();
1036 } else if (!touchUp_) {
1037 if (scrollTouchUpCallback_) {
1038 scrollTouchUpCallback_();
1039 }
1040 touchUp_ = true;
1041 }
1042 currentPos_ = position;
1043
1044 // spring effect special process
1045 if ((IsSnapStopped() && canOverScroll_) || needScrollSnapChange_ ||
1046 (!Container::IsCurrentUseNewPipeline() && outBoundaryCallback_ && outBoundaryCallback_())) {
1047 ACE_SCOPED_TRACE("scrollPause set true to stop ProcessScrollMotion, canOverScroll:%u, needScrollSnapChange:%u, "
1048 "nodeId:%d, tag:%s", canOverScroll_, needScrollSnapChange_, nodeId_, nodeTag_.c_str());
1049 scrollPause_ = true;
1050 skipRestartSpring_ = true;
1051 MarkNeedFlushAnimationStartTime();
1052 StopFrictionAnimation();
1053 }
1054 }
1055
UpdateScrollPosition(const double offset,int32_t source) const1056 bool Scrollable::UpdateScrollPosition(const double offset, int32_t source) const
1057 {
1058 bool ret = true;
1059 if (callback_) {
1060 ret = callback_(offset, source);
1061 }
1062 return ret;
1063 }
1064
ProcessScrollOverCallback(double velocity)1065 void Scrollable::ProcessScrollOverCallback(double velocity)
1066 {
1067 if (outBoundaryCallback_ && !outBoundaryCallback_() && !canOverScroll_) {
1068 return;
1069 }
1070 // In the case of chain animation enabled, you need to switch the control point first,
1071 // and then correct the offset value in notification process
1072 if (notifyScrollOverCallback_) {
1073 notifyScrollOverCallback_(velocity);
1074 }
1075 // then use corrected offset to make scroll motion.
1076 if (scrollOverCallback_) {
1077 scrollOverCallback_(velocity);
1078 }
1079 }
1080
HandleOverScroll(double velocity)1081 bool Scrollable::HandleOverScroll(double velocity)
1082 {
1083 if (!overScrollCallback_) {
1084 if (edgeEffect_ == EdgeEffect::SPRING) {
1085 ProcessScrollOverCallback(velocity);
1086 return true;
1087 }
1088 if (scrollEndCallback_) {
1089 scrollEndCallback_();
1090 }
1091 return false;
1092 }
1093 // call NestableScrollContainer::HandleOverScroll
1094 return overScrollCallback_(velocity);
1095 }
1096
SetSlipFactor(double SlipFactor)1097 void Scrollable::SetSlipFactor(double SlipFactor)
1098 {
1099 slipFactor_ = std::clamp(SlipFactor, -ADJUSTABLE_VELOCITY, ADJUSTABLE_VELOCITY);
1100 }
1101
UpdateScrollSnapEndWithOffset(double offset)1102 void Scrollable::UpdateScrollSnapEndWithOffset(double offset)
1103 {
1104 if (!isSnapScrollAnimationStop_) {
1105 MarkNeedFlushAnimationStartTime();
1106 AnimationOption option;
1107 option.SetDuration(CUSTOM_SPRING_ANIMATION_DURATION);
1108 auto curve = AceType::MakeRefPtr<ResponsiveSpringMotion>(DEFAULT_SPRING_RESPONSE, DEFAULT_SPRING_DAMP, 0.0f);
1109 option.SetCurve(curve);
1110 if (!snapOffsetProperty_) {
1111 GetSnapProperty();
1112 }
1113 updateSnapAnimationCount_++;
1114 endPos_ -= offset;
1115 snapOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION);
1116 AnimationUtils::StartAnimation(
1117 option,
1118 [weak = AceType::WeakClaim(this)]() {
1119 auto scroll = weak.Upgrade();
1120 CHECK_NULL_VOID(scroll);
1121 scroll->snapOffsetProperty_->Set(scroll->endPos_);
1122 scroll->isSnapScrollAnimationStop_ = false;
1123 },
1124 [weak = AceType::WeakClaim(this), id = Container::CurrentId()]() {
1125 ContainerScope scope(id);
1126 auto scroll = weak.Upgrade();
1127 CHECK_NULL_VOID(scroll);
1128 scroll->updateSnapAnimationCount_--;
1129 // avoid current animation being interrupted by the prev animation's finish callback
1130 if (scroll->updateSnapAnimationCount_ == 0) {
1131 scroll->isSnapScrollAnimationStop_ = true;
1132 scroll->ProcessScrollSnapStop();
1133 }
1134 });
1135 isSnapScrollAnimationStop_ = false;
1136 }
1137 }
1138
GetFrictionProperty()1139 RefPtr<NodeAnimatablePropertyFloat> Scrollable::GetFrictionProperty()
1140 {
1141 auto propertyCallback = [weak = AceType::WeakClaim(this)](float position) {
1142 auto scroll = weak.Upgrade();
1143 CHECK_NULL_VOID(scroll);
1144 if (scroll->isFrictionAnimationStop_ || scroll->isTouching_) {
1145 return;
1146 }
1147 scroll->isSnapAnimation_ = false;
1148 scroll->ProcessScrollMotion(position);
1149 if (NearEqual(scroll->finalPosition_, position, 1.0)) {
1150 scroll->StopFrictionAnimation();
1151 }
1152 auto context = OHOS::Ace::PipelineContext::GetCurrentContext();
1153 CHECK_NULL_VOID(context);
1154 uint64_t currentVsync = context->GetVsyncTime();
1155 uint64_t diff = currentVsync - scroll->lastVsyncTime_;
1156 if (diff < MAX_VSYNC_DIFF_TIME && diff > MIN_DIFF_VSYNC) {
1157 scroll->frictionVelocity_ = (position - scroll->lastPosition_) / diff * MILLOS_PER_NANO_SECONDS;
1158 if (NearZero(scroll->frictionVelocity_, FRICTION_VELOCITY_THRESHOLD)) {
1159 scroll->StopFrictionAnimation();
1160 ResSchedReport::GetInstance().ResSchedDataReport("slide_off");
1161 }
1162 }
1163 scroll->lastVsyncTime_ = currentVsync;
1164 scroll->lastPosition_ = position;
1165 };
1166 frictionOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback));
1167 return frictionOffsetProperty_;
1168 }
1169
GetSpringProperty()1170 RefPtr<NodeAnimatablePropertyFloat> Scrollable::GetSpringProperty()
1171 {
1172 auto propertyCallback = [weak = AceType::WeakClaim(this)](float position) {
1173 auto scroll = weak.Upgrade();
1174 CHECK_NULL_VOID(scroll);
1175 if (scroll->isSpringAnimationStop_) {
1176 return;
1177 }
1178 if (!NearEqual(scroll->finalPosition_, position, SPRING_ACCURACY)) {
1179 scroll->ProcessSpringMotion(position);
1180 return;
1181 }
1182 /*
1183 * In order to prevent accumulation errors, the current position is re obtained to ensure that
1184 * the last frame can accurately stop at the top and bottom positions.
1185 */
1186 if (scroll->currentPositionCallback_) {
1187 double currPos = scroll->currentPositionCallback_();
1188 if (NearEqual(currPos, scroll->currentPos_, 0.5)) {
1189 scroll->currentPos_ = currPos;
1190 }
1191 }
1192 scroll->ProcessSpringMotion(scroll->finalPosition_);
1193 scroll->StopSpringAnimation();
1194 };
1195 springOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback));
1196 return springOffsetProperty_;
1197 }
1198
GetSnapProperty()1199 RefPtr<NodeAnimatablePropertyFloat> Scrollable::GetSnapProperty()
1200 {
1201 auto propertyCallback = [weak = AceType::WeakClaim(this)](float position) {
1202 auto scroll = weak.Upgrade();
1203 CHECK_NULL_VOID(scroll);
1204 if (scroll->isSnapScrollAnimationStop_ && scroll->isSnapAnimationStop_) {
1205 return;
1206 }
1207 auto context = OHOS::Ace::PipelineContext::GetCurrentContext();
1208 CHECK_NULL_VOID(context);
1209 uint64_t currentVsync = context->GetVsyncTime();
1210 uint64_t diff = currentVsync - scroll->lastVsyncTime_;
1211 if (diff < MAX_VSYNC_DIFF_TIME && diff > MIN_DIFF_VSYNC) {
1212 scroll->snapVelocity_ = (position - scroll->currentPos_) / diff * MILLOS_PER_NANO_SECONDS;
1213 }
1214 scroll->lastVsyncTime_ = currentVsync;
1215 if (NearEqual(scroll->endPos_, position, SPRING_ACCURACY)) {
1216 if (!scroll->isSnapScrollAnimationStop_) {
1217 scroll->ProcessScrollSnapMotion(scroll->endPos_);
1218 } else if (!scroll->isSnapAnimationStop_) {
1219 scroll->isSnapAnimation_ = true;
1220 scroll->ProcessScrollMotion(scroll->endPos_);
1221 }
1222 scroll->StopSnapAnimation();
1223 } else {
1224 if (!scroll->isSnapScrollAnimationStop_) {
1225 scroll->ProcessScrollSnapMotion(position);
1226 } else if (!scroll->isSnapAnimationStop_) {
1227 scroll->isSnapAnimation_ = true;
1228 scroll->ProcessScrollMotion(position);
1229 }
1230 }
1231 };
1232 snapOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback));
1233 return snapOffsetProperty_;
1234 }
1235
StopFrictionAnimation()1236 void Scrollable::StopFrictionAnimation()
1237 {
1238 if (!isFrictionAnimationStop_) {
1239 ACE_SCOPED_TRACE("StopFrictionAnimation, id:%d, tag:%s", nodeId_, nodeTag_.c_str());
1240 isFrictionAnimationStop_ = true;
1241 AnimationOption option;
1242 option.SetCurve(Curves::EASE);
1243 option.SetDuration(0);
1244 AnimationUtils::StartAnimation(
1245 option,
1246 [weak = AceType::WeakClaim(this)]() {
1247 auto scroll = weak.Upgrade();
1248 CHECK_NULL_VOID(scroll);
1249 scroll->frictionOffsetProperty_->Set(scroll->currentPos_);
1250 },
1251 nullptr);
1252 }
1253 }
1254
StopSpringAnimation(bool reachFinalPosition)1255 void Scrollable::StopSpringAnimation(bool reachFinalPosition)
1256 {
1257 if (!isSpringAnimationStop_) {
1258 ACE_SCOPED_TRACE(
1259 "StopSpringAnimation, reachFinalPosition:%u, id:%d, tag:%s", reachFinalPosition, nodeId_, nodeTag_.c_str());
1260 isSpringAnimationStop_ = true;
1261 isFadingAway_ = false;
1262 AnimationOption option;
1263 option.SetCurve(Curves::EASE);
1264 option.SetDuration(0);
1265 AnimationUtils::StartAnimation(
1266 option,
1267 [weak = AceType::WeakClaim(this), reachFinalPosition]() {
1268 auto scroll = weak.Upgrade();
1269 CHECK_NULL_VOID(scroll);
1270 if (reachFinalPosition) {
1271 // ensure that the spring animation is restored to its final position.
1272 scroll->ProcessSpringMotion(scroll->finalPosition_);
1273 // use non final position to stop animation, otherwise the animation cannot be stoped.
1274 scroll->springOffsetProperty_->Set(scroll->finalPosition_ - 1.f);
1275 } else {
1276 // avoid top edge spring can not stop
1277 scroll->springOffsetProperty_->Set(scroll->currentPos_);
1278 }
1279 },
1280 nullptr);
1281 }
1282 currentVelocity_ = 0.0;
1283 }
1284
StopSnapAnimation()1285 void Scrollable::StopSnapAnimation()
1286 {
1287 if (!isSnapAnimationStop_ || !isSnapScrollAnimationStop_) {
1288 ACE_SCOPED_TRACE("StopSnapAnimation, isSnapAnimationStop_:%u, isSnapScrollAnimationStop_:%u, id:%d, tag:%s",
1289 isSnapAnimationStop_, isSnapScrollAnimationStop_, nodeId_, nodeTag_.c_str());
1290 isSnapAnimationStop_ = true;
1291 isSnapScrollAnimationStop_ = true;
1292 AnimationOption option;
1293 option.SetCurve(Curves::EASE);
1294 option.SetDuration(0);
1295 AnimationUtils::StartAnimation(
1296 option,
1297 [weak = AceType::WeakClaim(this)]() {
1298 auto scroll = weak.Upgrade();
1299 CHECK_NULL_VOID(scroll);
1300 scroll->snapOffsetProperty_->Set(scroll->currentPos_);
1301 },
1302 nullptr);
1303 }
1304 }
1305
IsMouseWheelScroll(const GestureEvent & info)1306 inline bool Scrollable::IsMouseWheelScroll(const GestureEvent& info)
1307 {
1308 return info.GetInputEventType() == InputEventType::AXIS && info.GetSourceTool() != SourceTool::TOUCHPAD;
1309 }
1310
OnCollectTouchTarget(TouchTestResult & result,const RefPtr<FrameNode> & frameNode,const RefPtr<TargetComponent> & targetComponent,ResponseLinkResult & responseLinkResult)1311 void Scrollable::OnCollectTouchTarget(TouchTestResult& result, const RefPtr<FrameNode>& frameNode,
1312 const RefPtr<TargetComponent>& targetComponent, ResponseLinkResult& responseLinkResult)
1313 {
1314 if (panRecognizerNG_) {
1315 panRecognizerNG_->SetNodeId(frameNode->GetId());
1316 panRecognizerNG_->AttachFrameNode(frameNode);
1317 panRecognizerNG_->SetTargetComponent(targetComponent);
1318 panRecognizerNG_->SetIsSystemGesture(true);
1319 panRecognizerNG_->SetRecognizerType(GestureTypeName::PAN_GESTURE);
1320 result.emplace_back(panRecognizerNG_);
1321 responseLinkResult.emplace_back(panRecognizerNG_);
1322 }
1323 }
1324 } // namespace OHOS::Ace::NG
1325