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Searched refs:storeCamera (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp241 …auto* storeCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNa… in ExecuteFrame() local
244 if (storeScene && storeMaterial && storeCamera && storeLight && allShaderData_.slotHasShaders) { in ExecuteFrame()
256 const auto cameras = storeCamera->GetCameras(); in ExecuteFrame()
279 ProcessSlotSubmeshes(*storeCamera, *storeMaterial, light.shadowCameraIndex); in ExecuteFrame()