Searched refs:strongItem (Results 1 – 1 of 1) sorted by relevance
247 auto strongItem = rejectedItem.Upgrade(); in AcceptGesture() local248 if (strongItem) { in AcceptGesture()249 strongItem->OnRejected(touchId_); in AcceptGesture()250 strongItem->SetRefereeState(RefereeState::FAIL); in AcceptGesture()258 auto strongItem = rejectedItem.Upgrade(); in AcceptGesture() local259 if (strongItem) { in AcceptGesture()260 strongItem->OnRejected(touchId_); in AcceptGesture()261 strongItem->SetRefereeState(RefereeState::FAIL); in AcceptGesture()269 auto strongItem = rejectedItem.Upgrade(); in AcceptGesture() local270 if (strongItem) { in AcceptGesture()[all …]