Searched refs:structCount (Results 1 – 1 of 1) sorted by relevance
125 uint32_t structCount = 0u; in PreExecuteFrame() local127 structCount += (static_cast<uint32_t>(submesh.activeTargets.size()) + 3u) / 4u; in PreExecuteFrame()129 if (maxStructCount_ < structCount) { in PreExecuteFrame()130 maxStructCount_ = structCount + structCount / 2u; in PreExecuteFrame()