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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_morph.cpp125 uint32_t structCount = 0u; in PreExecuteFrame() local
127 structCount += (static_cast<uint32_t>(submesh.activeTargets.size()) + 3u) / 4u; in PreExecuteFrame()
129 if (maxStructCount_ < structCount) { in PreExecuteFrame()
130 maxStructCount_ = structCount + structCount / 2u; in PreExecuteFrame()