Searched refs:subpassContents (Results 1 – 9 of 9) sorted by relevance
166 rp.subpassContents = renderPass.subpassContents; in CreateInputRenderPass()289 rpDesc.subpassContents = renderPass.subpassContents; in CreateRenderPass()
253 SubpassContents subpassContents { SubpassContents::CORE_SUBPASS_CONTENTS_INLINE };523 void NextSubpass(const SubpassContents& subpassContents) override;
964 … (renderPassDesc.subpassContents == CORE_SUBPASS_CONTENTS_SECONDARY_COMMAND_LISTS) ? true : false; in BeginRenderPass()1186 void RenderCommandList::NextSubpass(const SubpassContents& subpassContents) in NextSubpass() argument1190 data->subpassContents = subpassContents; in NextSubpass()
356 SafeGetJsonEnum(*rp, "subpassContents", result.error, renderPass.subpassContents); in ParseRenderpass()
218 SubpassContents subpassContents { SubpassContents::CORE_SUBPASS_CONTENTS_INLINE };344 SubpassContents subpassContents { SubpassContents::CORE_SUBPASS_CONTENTS_INLINE };
762 renderPass.renderPassDesc.subpassContents = in RenderPrimaryRenderPass()1344 const VkSubpassContents subpassContents = in RenderCommand() local1345 static_cast<VkSubpassContents>(renderCmd.renderPassDesc.subpassContents); in RenderCommand()1347 subpassContents); // contents in RenderCommand()1350 const VkSubpassContents subpassContents = in RenderCommand()1351 static_cast<VkSubpassContents>(renderCmd.renderPassDesc.subpassContents); in RenderCommand()1353 subpassContents); // contents in RenderCommand()1412 const VkSubpassContents subpassContents = in RenderCommand() local1416 subpassContents); // contents in RenderCommand()1427 const VkSubpassContents subpassContents = (VkSubpassContents)renderCmd.subpassContents; in RenderCommand() local[all …]
155 virtual void NextSubpass(const SubpassContents& subpassContents) = 0;
1016 SubpassContents subpassContents { SubpassContents::CORE_SUBPASS_CONTENTS_INLINE };1035 SubpassContents subpassContents { SubpassContents::CORE_SUBPASS_CONTENTS_INLINE };
1498 PLUGIN_ASSERT(renderCmd.subpassContents == SubpassContents::CORE_SUBPASS_CONTENTS_INLINE); in RenderCommandNextSubpass()