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Searched refs:subpassCount (Results 1 – 25 of 39) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp266 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined() local
271 subpassDescriptions.resize(subpassCount); in CreateRenderPassCombined()
272 subpassDependencies.resize(subpassCount); in CreateRenderPassCombined()
275 multiViewMasks.resize(subpassCount); in CreateRenderPassCombined()
445 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined2() local
450 subpassDescriptions.resize(subpassCount); in CreateRenderPassCombined2()
451 subpassDependencies.resize(subpassCount); in CreateRenderPassCombined2()
452 subpassDescriptionsDepthStencilResolve.resize(subpassCount); in CreateRenderPassCombined2()
455 fragmentShadingRateAttachmentInfos.resize(subpassCount); in CreateRenderPassCombined2()
648 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; in CreateRenderPass() local
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/rendernodegraphs/
H A Dcore3d_rng_cam_scene_lwrp_msaa_gles.rng72 "subpassCount": 3,
102 "subpassCount": 3,
138 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_deferred.rng142 "subpassCount": 5,
192 "subpassCount": 5,
253 "subpassCount": 5,
302 "subpassCount": 5,
359 "subpassCount": 5,
H A Dcore3d_rng_cam_scene_lwrp.rng82 "subpassCount": 3,
116 "subpassCount": 3,
156 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_hdrp_msaa.rng93 "subpassCount": 3,
128 "subpassCount": 3,
169 "subpassCount": 3,
H A Dcore3d_rng_reflection_cam_scene.rng74 "subpassCount": 3,
108 "subpassCount": 3,
147 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_hdrp.rng110 "subpassCount": 3,
143 "subpassCount": 3,
183 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_lwrp_msaa.rng88 "subpassCount": 3,
127 "subpassCount": 3,
173 "subpassCount": 3,
H A Dcore3d_rng_reflection_cam_scene_msaa.rng81 "subpassCount": 3,
120 "subpassCount": 3,
165 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_hdrp_msaa_depth.rng103 "subpassCount": 3,
143 "subpassCount": 3,
190 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_lwrp_msaa_depth.rng98 "subpassCount": 3,
142 "subpassCount": 3,
194 "subpassCount": 3,
H A Dcore3d_rng_cam_scene_pre_pass.rng69 "subpassCount": 2,
99 "subpassCount": 2,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp165 rp.subpassCount = renderPass.subpassCount; in CreateInputRenderPass()
290 rpDesc.subpassCount = renderPass.subpassCount; in CreateRenderPass()
291 if (renderPass.subpassIndex >= renderPass.subpassCount) { in CreateRenderPass()
292 …G_E("Render pass subpass idx < count (%u < %u)", renderPass.subpassIndex, renderPass.subpassCount); in CreateRenderPass()
294 if (renderPass.subpassIndex < renderPass.subpassCount) { in CreateRenderPass()
H A Drender_command_list.cpp869 stateData_.renderPassSubpassCount = renderPassDesc.subpassCount; in BeginRenderPass()
890 renderPassDesc.subpassCount }; in BeginRenderPass()
893 renderPassDesc.subpassCount }; in BeginRenderPass()
937 if (subpassStartIdx >= renderPassDesc.subpassCount) { in BeginRenderPass()
939 subpassStartIdx, renderPassDesc.subpassCount); in BeginRenderPass()
950 stateData_.renderPassSubpassCount = renderPassDesc.subpassCount; in BeginRenderPass()
961 } else if (renderPassDesc.subpassCount > 1) { in BeginRenderPass()
969 multiRpCommandListData_.subpassCount = renderPassDesc.subpassCount; in BeginRenderPass()
981 renderPassDesc.subpassCount }; in BeginRenderPass()
984 renderPassDesc.subpassCount }; in BeginRenderPass()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/rendernodegraphs/
H A Drender_node_fullscreen_generic.rng25 "subpassCount": 1,
H A Drender_node_single_post_process.rng32 "subpassCount": 1,
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/templates/rendernodegraphs/
H A Drender_node_default_material_render_slot.rng39 "subpassCount": 1,
H A Drender_node_camera_single_post_process.rng31 "subpassCount": 1,
H A Drender_node_default_material_deferred_shading.rng51 "subpassCount": 1,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h215 uint32_t subpassCount { 1u };
341 uint32_t subpassCount { 1u };
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp96 PLUGIN_ASSERT(renderPassDesc.subpassCount <= beginRenderPass.subpasses.size()); in HashRPD()
757 fb.fbos.resize(rpd.subpassCount); in GetFramebufferHandle()
759 PLUGIN_LOG_V("Creating framebuffer with %u subpasses", rpd.subpassCount); in GetFramebufferHandle()
764 …rm(std::begin(beginRenderPass.subpasses), std::begin(beginRenderPass.subpasses) + rpd.subpassCount, in GetFramebufferHandle()
772 …PLUGIN_LOG_V("Created framebuffer with %u subpasses at size [%u %u]", rpd.subpassCount, fb.width, … in GetFramebufferHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp46 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp64 rp.renderPassDesc.subpassCount = renderPassInput.renderPassDesc.subpassCount; in ConvertToLowLevelRenderPass()
H A Drender_motion_blur.cpp192 renderPass.renderPassDesc.subpassCount = 1; in Execute()
247 renderPass.renderPassDesc.subpassCount = 1; in ExecuteTileVelocity()
H A Drender_copy.cpp53 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()

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