Searched refs:surfaceRotation (Results 1 – 4 of 4) sorted by relevance
625 let surfaceRotation: SurfaceRotationOptions = { lock: this.isLock };626 this.myXComponentController.setXComponentSurfaceRotation(surfaceRotation);
901 int surfaceRotation = RSUniRenderUtil::GetRotationFromMatrix(node.GetTotalMatrix()) + in LayerScaleDown() local904 if (surfaceRotation % FLAT_ANGLE != 0) { in LayerScaleDown()964 int surfaceRotation = RSUniRenderUtil::GetRotationFromMatrix(params->GetTotalMatrix()) + in LayerScaleDown() local967 if (surfaceRotation % FLAT_ANGLE != 0) { in LayerScaleDown()
1634 int surfaceRotation = RSUniRenderUtil::GetRotationFromMatrix(node.GetTotalMatrix()) + in LayerScaleDown() local1637 if (surfaceRotation % FLAT_ANGLE != 0) { in LayerScaleDown()1686 int surfaceRotation = RSUniRenderUtil::GetRotationFromMatrix(node.GetTotalMatrix()) + in LayerScaleFit() local1689 if (surfaceRotation % FLAT_ANGLE != 0) { in LayerScaleFit()
621 let surfaceRotation: SurfaceRotationOptions = { lock: this.isLock };622 this.myXComponentController.setXComponentSurfaceRotation(surfaceRotation);