Searched refs:symbolNodes (Results 1 – 6 of 6) sorted by relevance
130 symbolAnimationConfig->symbolNodes.push_back(symbolNode1);143 symbolAnimationConfig->symbolNodes.push_back(symbolNode2);176 symbolAnimationConfig->symbolNodes.push_back(symbolNode1);179 symbolAnimationConfig->symbolNodes.push_back(symbolNode2);182 symbolAnimationConfig->symbolNodes.push_back(symbolNode3);211 symbolAnimationConfig->symbolNodes.push_back(symbolNode);213 symbolAnimationConfig->symbolNodes.push_back(symbolNode);215 symbolAnimationConfig->symbolNodes.push_back(symbolNode);217 symbolAnimationConfig->symbolNodes.push_back(symbolNode);219 symbolAnimationConfig->symbolNodes.push_back(symbolNode);[all …]
57 symbolAnimationConfig->symbolNodes.push_back(symbolNode); in AddWholeAnimation()58 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddWholeAnimation()79 symbolAnimationConfig->symbolNodes.push_back(symbolNode); in AddHierarchicalAnimation()81 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddHierarchicalAnimation()
158 symbolAnimationConfig->symbolNodes.push_back(symbolNode); in AddWholeAnimation()159 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddWholeAnimation()192 symbolAnimationConfig->symbolNodes.push_back(symbolNode); in AddHierarchicalAnimation()194 symbolAnimationConfig->numNodes = symbolAnimationConfig->symbolNodes.size(); in AddHierarchicalAnimation()
41 std::vector<SymbolNode> symbolNodes; member
194 disappearConfig->symbolNodes.push_back(symbolNode); in SetDisappearConfig()260 …const auto& symbolFirstNode = symbolAnimationConfig->symbolNodes[0]; // calculate offset by the fi… in SetReplaceAppear()268 auto& symbolNode = symbolAnimationConfig->symbolNodes[n]; in SetReplaceAppear()323 const auto& symbolNode = symbolAnimationConfig->symbolNodes[n]; in GetAnimationGroupParameters()385 …const auto& symbolFirstNode = symbolAnimationConfig->symbolNodes[0]; // calculate offset by the fi… in SetPublicAnimation()394 auto& symbolNode = symbolAnimationConfig->symbolNodes[n]; in SetPublicAnimation()
102 if (symbolAnimationConfig->numNodes == 1 && symbolAnimationConfig->symbolNodes.size() == 1) { in SetSymbolAnimationOne()116 if (symbolAnimationConfig->numNodes == 2 && symbolAnimationConfig->symbolNodes.size() == 2) { in SetSymbolAnimationTwo()