Searched refs:tempPos (Results 1 – 3 of 3) sorted by relevance
525 size_t tempPos = curReadPos_ + periodByteSize * writeAheadPeriod_; // 1 period ahead in PreparePosition() local526 curWritePos_ = (tempPos < bufferSize_ ? tempPos : tempPos - bufferSize_); in PreparePosition()553 uint64_t tempPos = curWritePos_ + len; in RenderFrame() local554 if (tempPos <= bufferSize_) { in RenderFrame()560 curWritePos_ = (tempPos == bufferSize_ ? 0 : tempPos); in RenderFrame()562 AUDIO_DEBUG_LOG("(tempPos%{public}" PRIu64 ")curWritePos_ + len > bufferSize_", tempPos); in RenderFrame()
403 uint64_t tempPos = 0; in SeekTo() local405 tempPos = MP4D_frame_offset(&miniMP4_, 0, sampleIndex_, &frameSize, &timeStamp, &duration); in SeekTo()406 if (tempPos < targetPos) { in SeekTo()412 ioContext_.offset = tempPos; in SeekTo()
2417 OffsetF tempPos = position; in CheckPositionInPlacementRect() local2442 x = tempPos.GetX(); in CheckPositionInPlacementRect()2443 y = tempPos.GetY(); in CheckPositionInPlacementRect()