Searched refs:tex2 (Results 1 – 2 of 2) sorted by relevance
147 … return bloomInfo_.useCompute ? (targets_.tex1[0u].GetHandle()) : (targets_.tex2[0u].GetHandle()); in GetFinalTarget()434 PLUGIN_ASSERT(targets_.tex1.size() == targets_.tex2.size()); in RenderUpscale()445 renderPassUpscale.renderPassDesc.attachmentHandles[0] = targets_.tex2[idx - 1].GetHandle(); in RenderUpscale()504 binder.BindImage(binding++, { targets_.tex2[0].GetHandle() }); in RenderCombine()575 targets_.tex2[idx] = gpuResourceMgr.Create(baseTargetName + "_B", desc); in CreateTargets()580 targets_.tex2[idx] = gpuResourceMgr.Create(targets_.tex2[idx], desc); in CreateTargets()
86 std::array<RenderHandleReference, TARGET_COUNT> tex2; in RENDER_BEGIN_NAMESPACE() member