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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h43 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx) in GetFinalSamplingUV() argument
46 … = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? … in GetFinalSamplingUV()
48 const bool doTrans = (((texCoordInfo & 0xffff) & texCoordInfoBit) == texCoordInfoBit); in GetFinalSamplingUV()
57 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx, uint instanceIdx) in GetFinalSamplingUV() argument
60 … = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? … in GetFinalSamplingUV()
62 const bool doTrans = (((texCoordInfo & 0xffff) & texCoordInfoBit) == texCoordInfoBit); in GetFinalSamplingUV()