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Searched refs:texSizeInvTexSize (Results 1 – 12 of 12) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp184 const Math::Vec4 texSizeInvTexSize = { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }; in ProcessSingleShadow() local
190 texSizeInvTexSize); in ProcessSingleShadow()
196 const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) in RenderData() argument
222 texSizeInvTexSize, { 1.0f, 0.0f, 0.0f, 0.0f }, inputHandle); in RenderData()
227 texSizeInvTexSize, { 0.0f, 1.0f, 0.0f, 0.0f }, outputHandle); in RenderData()
233 const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) in RenderBlur() argument
254 const LocalPostProcessPushConstantStruct pc { texSizeInvTexSize, dir }; in RenderBlur()
H A Drender_node_default_shadows_blur.h68 const BASE_NS::Math::Vec4 texSizeInvTexSize); in CORE3D_BEGIN_NAMESPACE()
71 … const RENDER_NS::IDescriptorSetBinder::Ptr& binder, const BASE_NS::Math::Vec4& texSizeInvTexSize, in CORE3D_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.cpp55 pushData.texSizeInvTexSize[0u] = fWidth; in FillPushConstant()
56 pushData.texSizeInvTexSize[1u] = fHeight; in FillPushConstant()
57 pushData.texSizeInvTexSize[2u] = 1.0f / fWidth; in FillPushConstant()
58 pushData.texSizeInvTexSize[3u] = 1.0f / fHeight; in FillPushConstant()
H A Drender_blur.cpp367 …const Math::Vec4 texSizeInvTexSize { fSize.x * 1.0f, fSize.y * 1.0f, 1.0f / fSize.x, 1.0f / fSize.… in RenderGaussian() local
368 pc = { texSizeInvTexSize, { 1.0f, 0.0f, 0.0f, 0.0f } }; in RenderGaussian()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_downscale.frag23 vec4 texSizeInvTexSize;
33 const vec2 ths = uPc.texSizeInvTexSize.zw * 0.5;
H A Dfullscreen_upscale.frag23 vec4 texSizeInvTexSize;
33 const vec2 ts = uPc.texSizeInvTexSize.zw * 2.0;
H A Dbloom_downscale.frag27 // texSizeInvTexSize needs to be the output resolution
H A Dfullscreen_post_process_tonemap.frag45 const vec2 uvSize = uPc.texSizeInvTexSize.zw;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/computeshader/
H A Dbloom_downscale_threshold.comp29 // texSizeInvTexSize needs to be the output resolution
32 //vec3 color = bloomDownscale(uv, uPc.texSizeInvTexSize.zw, uTex, uSampler);
H A Dbloom_downscale.comp25 // texSizeInvTexSize needs to be the output resolution
H A Dbloom_upscale.comp27 // texSizeInvTexSize needs to be the output resolution
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_structs_common.h103 vec4 texSizeInvTexSize; member