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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h37 const vec2 texelSize, const vec2 receiverPlaneDepthBias) in GetPcfSample() argument
39 const vec2 uvOffset = offset * texelSize; in GetPcfSample()
66 const vec2 texelSize = atlasSizeInvSize.zw; in CalcPcfShadow() local
73 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadow()
83 const float fSamplingError = 2.0 * dot(vec2(1.0) * texelSize, abs(receiverPlaneDepthBias)); in CalcPcfShadow()
110 …sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
111 …sum += uw1 * vw0 * GetPcfSample(shadow, baseUv, vec2(u1, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
112 …sum += uw2 * vw0 * GetPcfSample(shadow, baseUv, vec2(u2, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
138 const vec2 texelSize = 1.0 / textureSize; in CalcPcfShadowMed() local
145 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadowMed()
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