Searched refs:textShadowVector (Results 1 – 2 of 2) sorted by relevance
404 auto textShadowVector = SpanModelNG::GetTextShadow(frameNode); in GetTextShadow() local406 if (i < textShadowVector.size()) { in GetTextShadow()407 *(shadow + i) = { static_cast<float>(textShadowVector[i].GetBlurRadius()), in GetTextShadow()408 …static_cast<int32_t>(textShadowVector[i].GetShadowType()), textShadowVector[i].GetColor().GetValue… in GetTextShadow()409 textShadowVector[i].GetOffset().GetX(), textShadowVector[i].GetOffset().GetY(), in GetTextShadow()410 textShadowVector[i].GetIsFilled() }; in GetTextShadow()
567 auto textShadowVector = TextModelNG::GetTextShadow(frameNode); in GetTextShadow() local569 if (i < textShadowVector.size()) { in GetTextShadow()570 *(shadow + i) = { static_cast<float>(textShadowVector[i].GetBlurRadius()), in GetTextShadow()571 …static_cast<int32_t>(textShadowVector[i].GetShadowType()), textShadowVector[i].GetColor().GetValue… in GetTextShadow()572 textShadowVector[i].GetOffset().GetX(), textShadowVector[i].GetOffset().GetY(), in GetTextShadow()573 textShadowVector[i].GetIsFilled()}; in GetTextShadow()